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Query-Enabled Behavior Trees
by
Florez-Puga, G.
,
Gomez-Martin, M.A.
,
Gomez-Martin, P.P.
,
Diaz-Agudo, B.
,
Gonzalez-Calero, P.A.
Published in
IEEE transactions on computational intelligence and AI in games.
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Ieee Transactions On Computational Intelligence And Ai In Games.
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Ieee Transactions On Games
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Artificial Intelligence
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Behavior
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Behavior Trees
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Buildings
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Case-Based Reasoning
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Central Processing Unit
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Competitive Intelligence
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Expert Systems
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First-Person Shooter
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Game Theory
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Games
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Machine Intelligence
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Nonplayer Characters
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