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The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
by
Oliveira, Wilk
,
Hamari, Juho
,
Joaquim, Sivaldo
,
Toda, Armando M.
,
Palomino, Paula T.
,
Vassileva, Julita
,
Isotani, Seiji
Published in
Smart learning environments
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Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers
by
Santos, Ana Cláudia Guimarães
,
Muramatsu, Pedro Kenzo
,
Oliveira, Wilk
,
Joaquim, Sivaldo
,
Hamari, Juho
,
Isotani, Seiji
Published in
Scientific reports
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What to do and what to avoid on the use of gamified intelligent tutor system for low-income students
by
Joaquim, Sivaldo
,
Bittencourt, Ig Ibert
,
de Amorim Silva, Rafael
,
Espinheira, Patrícia Leone
,
Reis, Marcelo
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Education and information technologies
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The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
by
Santos, Ana Cláudia Guimarães
,
Oliveira, Wilk
,
Hamari, Juho
,
Joaquim, Sivaldo
,
Isotani, Seiji
Published in
Proceedings of the ACM on human-computer interaction
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