Search Results - Suoju He
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Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man
Conference Proceeding -
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Automatic AI design by the use of MCTS for the game Dead-End
Conference Proceeding -
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Dynamic difficulty adjustment of game AI for video game Dead-End
Conference Proceeding -
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Game Player Strategy Pattern Recognition by Using Radial Basis Function
Conference Proceeding -
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