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Search Results - Tomé Klock, Ana Carolina
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Tailored gamification: A review of literature
by
Klock, Ana Carolina Tomé
,
Gasparini, Isabela
,
Pimenta, Marcelo Soares
,
Hamari, Juho
Published in
International journal of human-computer studies
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Gamification in freight transportation: extant corpus and future agenda
by
Tomé Klock, Ana Carolina
,
Wallius, Eetu
,
Hamari, Juho
Published in
International journal of physical distribution & logistics management
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From forceful compliance to motivated endorsement: effects of gamification on policy compliance during COVID-19
by
Wallius, Eetu
,
Klock, Ana Carolina Tomé
,
Hamari, Juho
Published in
Behaviour & information technology
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Playing it safe: A literature review and research agenda on motivational technologies in transportation safety
by
Wallius, Eetu
,
Klock, Ana Carolina Tomé
,
Hamari, Juho
Published in
Reliability engineering & system safety
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Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward
by
Tomé Klock, Ana Carolina
,
Palomino, Paula Toledo
,
Rodrigues, Luiz Antonio Lima
,
Toda, Armando Maciel
,
Simanke, Sofia
,
Spors, Velvet
,
Santana, Brenda Salenave
,
Hamari, Juho
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New media & society
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Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
by
Kirchner-Krath, Jeanine
,
Altmeyer, Maximilian
,
Schürmann, Linda
,
Kordyaka, Bastian
,
Morschheuser, Benedikt
,
Klock, Ana Carolina Tomé
,
Nacke, Lennart
,
Hamari, Juho
,
von Korflesch, Harald F.O.
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International journal of human-computer studies
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User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application
by
Klock, Ana Carolina Tomé
,
Gasparini, Isabela
,
Pimenta, Marcelo Soares
Published in
Interacting with computers
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Ethical Challenges in Gamified Education Research and Development: An Umbrella Review and Potential Directions
by
Ana Carolina Tomé Klock
,
Santana, Brenda Salenave
,
Hamari, Juho
Published in
arXiv.org
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A study on the impact of gamification on students' behavior and performance through learning paths
by
Carmo, Erica Peters Do
,
Klock, Ana Carolina Tome
,
de Oliveira, Elaine Harada Teixeira
,
Gasparini, Isabela
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Integration of Learning Analytics Techniques and Gamification: An Experimental Study
by
Klock, Ana Carolina Tome
,
Ogawa, Aline Nunes
,
Gasparini, Isabela
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Pimenta, Marcelo Soares
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