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Real Time P2P Network Simulation for Very Large Virtual Environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that thanks to self-adaptive assignment techniques,...
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Main Authors: | , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: |
Computing methodologies
> Modeling and simulation
> Simulation support systems
> Simulation environments
Computing methodologies
> Modeling and simulation
> Simulation types and techniques
> Distributed simulation
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Mixed
> augmented reality
Human-centered computing
> Human computer interaction (HCI)
> Interaction paradigms
> Virtual reality
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Online Access: | Request full text |
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Summary: | The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) networks are typical of this evolution. The goal of our paper is to show that thanks to self-adaptive assignment techniques, server-less P2P networks can efficiently deal with very large environments such as met in the geovisualisation area. Our method takes advantage of a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment. |
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ISSN: | 1550-6525 |
DOI: | 10.1109/DS-RT.2006.31 |