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A simple and flexible volume rendering framework for graphics-hardware-based raycasting
In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard an...
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creator | Stegmaier, Simon Strengert, Magnus Klein, Thomas Ertl, Thomas |
description | In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering. |
doi_str_mv | 10.5555/2386472.2386498 |
format | conference_proceeding |
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language | eng |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Computing methodologies -- Artificial intelligence -- Computer vision -- Image and video acquisition -- 3D imaging Computing methodologies -- Computer graphics -- Animation Computing methodologies -- Computer graphics -- Image manipulation Computing methodologies -- Computer graphics -- Rendering |
title | A simple and flexible volume rendering framework for graphics-hardware-based raycasting |
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