Loading…
Enhancing Intrinsic Motivation of Librarian Students using Virtual Reality for Education in the Context of Culture Heritage Museums
In this study the effects of intrinsic motivation and learning competency of virtual realitybased learning is compared to traditional text-based learning. In the study 28 students were involved from the second and third years of the library and information science faculty. The application of the ful...
Saved in:
Published in: | TEM Journal 2022-05, Vol.11 (2), p.620-630 |
---|---|
Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | cdi_FETCH-LOGICAL-c247t-69ea72b293028e1e0870bcfcdedf79964420826159b35c8339a33e1e0467e3323 |
---|---|
cites | |
container_end_page | 630 |
container_issue | 2 |
container_start_page | 620 |
container_title | TEM Journal |
container_volume | 11 |
creator | Arayaphan, Watsaporn Sirasakmol, Orasa Nadee, Wanvimol Puritat, Kitti |
description | In this study the effects of intrinsic motivation and learning competency of virtual realitybased learning is compared to traditional text-based learning. In the study 28 students were involved from the second and third years of the library and information science faculty. The application of the fully immersive virtual 3D environment of Wieng Yong House was developed to support the virtual realitybased learning in the context of museums for culture heritage. To verify the hypothesis, the control group (traditional text-based learning), consisted of 14 students, used the course module of metadata for culture heritage in the museum whereas the experimental group (control group), consisted of 14 students, was provided virtual reality-based learning in the virtual museum. The tools of measurement were the pre-test/post-test quiz for learning competency and Intrinsic Motivation Inventory (IMI) with interview. The statistical model of paired sampled t-test assumptions was chosen for the statistical investigation for the hypothesis. The results suggest that constructing a virtual reality for learning in the context of a museum for cultural heritage might be a good way to enhance intrinsic motivation but cannot sufficiently and significantly improve the student's learning competency. |
doi_str_mv | 10.18421/TEM112-16 |
format | article |
fullrecord | <record><control><sourceid>ceeol_proqu</sourceid><recordid>TN_cdi_ceeol_journals_1045930</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ceeol_id>1045930</ceeol_id><sourcerecordid>1045930</sourcerecordid><originalsourceid>FETCH-LOGICAL-c247t-69ea72b293028e1e0870bcfcdedf79964420826159b35c8339a33e1e0467e3323</originalsourceid><addsrcrecordid>eNpFkM1Lw0AQxYMoWLQX78KCNyG6X8kmRwnVFloErV7DJpm0W9Lduh9iz_7jpqboaebwe2_mvSi6IviOZJyS--VkQQiNSXoSjSglIs4YY6d_O87Po7FzG4wxESlnCR9F3xO9lrpWeoVm2lulnarRwnj1Kb0yGpkWzVVlpVVSo1cfGtDeoeAOgndlfZAdegHZKb9HrbFo0oR6UCqN_BpQYbSHL38wKkLngwU0Bau8XAFaBAdh6y6js1Z2DsbHeRG9PU6WxTSePz_Niod5XFMufJzmIAWtaM4wzYAAzgSu6rZuoGlFnqecU5zRlCR5xZK6j55Lxg4cTwUwRtlFdDP47qz5COB8uTHB6v5kSQXmWZIwQXrqdqBqa5yz0JY7q7bS7kuCy9-ey6HnkqQ9fH2EAUz370cwT_o_2Q8Rd3nv</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2704855371</pqid></control><display><type>article</type><title>Enhancing Intrinsic Motivation of Librarian Students using Virtual Reality for Education in the Context of Culture Heritage Museums</title><source>Publicly Available Content Database</source><creator>Arayaphan, Watsaporn ; Sirasakmol, Orasa ; Nadee, Wanvimol ; Puritat, Kitti</creator><creatorcontrib>Arayaphan, Watsaporn ; Sirasakmol, Orasa ; Nadee, Wanvimol ; Puritat, Kitti</creatorcontrib><description>In this study the effects of intrinsic motivation and learning competency of virtual realitybased learning is compared to traditional text-based learning. In the study 28 students were involved from the second and third years of the library and information science faculty. The application of the fully immersive virtual 3D environment of Wieng Yong House was developed to support the virtual realitybased learning in the context of museums for culture heritage. To verify the hypothesis, the control group (traditional text-based learning), consisted of 14 students, used the course module of metadata for culture heritage in the museum whereas the experimental group (control group), consisted of 14 students, was provided virtual reality-based learning in the virtual museum. The tools of measurement were the pre-test/post-test quiz for learning competency and Intrinsic Motivation Inventory (IMI) with interview. The statistical model of paired sampled t-test assumptions was chosen for the statistical investigation for the hypothesis. The results suggest that constructing a virtual reality for learning in the context of a museum for cultural heritage might be a good way to enhance intrinsic motivation but cannot sufficiently and significantly improve the student's learning competency.</description><identifier>ISSN: 2217-8309</identifier><identifier>EISSN: 2217-8333</identifier><identifier>DOI: 10.18421/TEM112-16</identifier><language>eng</language><publisher>Novi Pazar: UIKTEN - Association for Information Communication Technology Education and Science</publisher><subject>Cultural heritage ; Digital preservation ; Education ; Librarians ; Museums ; Virtual reality</subject><ispartof>TEM Journal, 2022-05, Vol.11 (2), p.620-630</ispartof><rights>2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c247t-69ea72b293028e1e0870bcfcdedf79964420826159b35c8339a33e1e0467e3323</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Uhttps://www.ceeol.com//api/image/getissuecoverimage?id=picture_2022_67783.jpg</thumbnail><linktohtml>$$Uhttps://www.proquest.com/docview/2704855371?pq-origsite=primo$$EHTML$$P50$$Gproquest$$Hfree_for_read</linktohtml><link.rule.ids>314,780,784,25751,27922,27923,37010,44588</link.rule.ids></links><search><creatorcontrib>Arayaphan, Watsaporn</creatorcontrib><creatorcontrib>Sirasakmol, Orasa</creatorcontrib><creatorcontrib>Nadee, Wanvimol</creatorcontrib><creatorcontrib>Puritat, Kitti</creatorcontrib><title>Enhancing Intrinsic Motivation of Librarian Students using Virtual Reality for Education in the Context of Culture Heritage Museums</title><title>TEM Journal</title><addtitle>TEM Journal</addtitle><description>In this study the effects of intrinsic motivation and learning competency of virtual realitybased learning is compared to traditional text-based learning. In the study 28 students were involved from the second and third years of the library and information science faculty. The application of the fully immersive virtual 3D environment of Wieng Yong House was developed to support the virtual realitybased learning in the context of museums for culture heritage. To verify the hypothesis, the control group (traditional text-based learning), consisted of 14 students, used the course module of metadata for culture heritage in the museum whereas the experimental group (control group), consisted of 14 students, was provided virtual reality-based learning in the virtual museum. The tools of measurement were the pre-test/post-test quiz for learning competency and Intrinsic Motivation Inventory (IMI) with interview. The statistical model of paired sampled t-test assumptions was chosen for the statistical investigation for the hypothesis. The results suggest that constructing a virtual reality for learning in the context of a museum for cultural heritage might be a good way to enhance intrinsic motivation but cannot sufficiently and significantly improve the student's learning competency.</description><subject>Cultural heritage</subject><subject>Digital preservation</subject><subject>Education</subject><subject>Librarians</subject><subject>Museums</subject><subject>Virtual reality</subject><issn>2217-8309</issn><issn>2217-8333</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>PIMPY</sourceid><recordid>eNpFkM1Lw0AQxYMoWLQX78KCNyG6X8kmRwnVFloErV7DJpm0W9Lduh9iz_7jpqboaebwe2_mvSi6IviOZJyS--VkQQiNSXoSjSglIs4YY6d_O87Po7FzG4wxESlnCR9F3xO9lrpWeoVm2lulnarRwnj1Kb0yGpkWzVVlpVVSo1cfGtDeoeAOgndlfZAdegHZKb9HrbFo0oR6UCqN_BpQYbSHL38wKkLngwU0Bau8XAFaBAdh6y6js1Z2DsbHeRG9PU6WxTSePz_Niod5XFMufJzmIAWtaM4wzYAAzgSu6rZuoGlFnqecU5zRlCR5xZK6j55Lxg4cTwUwRtlFdDP47qz5COB8uTHB6v5kSQXmWZIwQXrqdqBqa5yz0JY7q7bS7kuCy9-ey6HnkqQ9fH2EAUz370cwT_o_2Q8Rd3nv</recordid><startdate>20220501</startdate><enddate>20220501</enddate><creator>Arayaphan, Watsaporn</creator><creator>Sirasakmol, Orasa</creator><creator>Nadee, Wanvimol</creator><creator>Puritat, Kitti</creator><general>UIKTEN - Association for Information Communication Technology Education and Science</general><scope>AE2</scope><scope>BIXPP</scope><scope>REL</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>8FE</scope><scope>8FG</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>P5Z</scope><scope>P62</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope></search><sort><creationdate>20220501</creationdate><title>Enhancing Intrinsic Motivation of Librarian Students using Virtual Reality for Education in the Context of Culture Heritage Museums</title><author>Arayaphan, Watsaporn ; Sirasakmol, Orasa ; Nadee, Wanvimol ; Puritat, Kitti</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c247t-69ea72b293028e1e0870bcfcdedf79964420826159b35c8339a33e1e0467e3323</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>Cultural heritage</topic><topic>Digital preservation</topic><topic>Education</topic><topic>Librarians</topic><topic>Museums</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Arayaphan, Watsaporn</creatorcontrib><creatorcontrib>Sirasakmol, Orasa</creatorcontrib><creatorcontrib>Nadee, Wanvimol</creatorcontrib><creatorcontrib>Puritat, Kitti</creatorcontrib><collection>Central and Eastern European Online Library (C.E.E.O.L.) (DFG Nationallizenzen)</collection><collection>CEEOL: Open Access</collection><collection>Central and Eastern European Online Library - CEEOL Journals</collection><collection>CrossRef</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Advanced Technologies & Aerospace Database</collection><collection>ProQuest Advanced Technologies & Aerospace Collection</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><jtitle>TEM Journal</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Arayaphan, Watsaporn</au><au>Sirasakmol, Orasa</au><au>Nadee, Wanvimol</au><au>Puritat, Kitti</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Enhancing Intrinsic Motivation of Librarian Students using Virtual Reality for Education in the Context of Culture Heritage Museums</atitle><jtitle>TEM Journal</jtitle><addtitle>TEM Journal</addtitle><date>2022-05-01</date><risdate>2022</risdate><volume>11</volume><issue>2</issue><spage>620</spage><epage>630</epage><pages>620-630</pages><issn>2217-8309</issn><eissn>2217-8333</eissn><abstract>In this study the effects of intrinsic motivation and learning competency of virtual realitybased learning is compared to traditional text-based learning. In the study 28 students were involved from the second and third years of the library and information science faculty. The application of the fully immersive virtual 3D environment of Wieng Yong House was developed to support the virtual realitybased learning in the context of museums for culture heritage. To verify the hypothesis, the control group (traditional text-based learning), consisted of 14 students, used the course module of metadata for culture heritage in the museum whereas the experimental group (control group), consisted of 14 students, was provided virtual reality-based learning in the virtual museum. The tools of measurement were the pre-test/post-test quiz for learning competency and Intrinsic Motivation Inventory (IMI) with interview. The statistical model of paired sampled t-test assumptions was chosen for the statistical investigation for the hypothesis. The results suggest that constructing a virtual reality for learning in the context of a museum for cultural heritage might be a good way to enhance intrinsic motivation but cannot sufficiently and significantly improve the student's learning competency.</abstract><cop>Novi Pazar</cop><pub>UIKTEN - Association for Information Communication Technology Education and Science</pub><doi>10.18421/TEM112-16</doi><tpages>11</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 2217-8309 |
ispartof | TEM Journal, 2022-05, Vol.11 (2), p.620-630 |
issn | 2217-8309 2217-8333 |
language | eng |
recordid | cdi_ceeol_journals_1045930 |
source | Publicly Available Content Database |
subjects | Cultural heritage Digital preservation Education Librarians Museums Virtual reality |
title | Enhancing Intrinsic Motivation of Librarian Students using Virtual Reality for Education in the Context of Culture Heritage Museums |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-14T08%3A04%3A25IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ceeol_proqu&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Enhancing%20Intrinsic%20Motivation%20of%20Librarian%20Students%20using%20Virtual%20Reality%20for%20Education%20in%20the%20Context%20of%20Culture%20Heritage%20Museums&rft.jtitle=TEM%20Journal&rft.au=Arayaphan,%20Watsaporn&rft.date=2022-05-01&rft.volume=11&rft.issue=2&rft.spage=620&rft.epage=630&rft.pages=620-630&rft.issn=2217-8309&rft.eissn=2217-8333&rft_id=info:doi/10.18421/TEM112-16&rft_dat=%3Cceeol_proqu%3E1045930%3C/ceeol_proqu%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c247t-69ea72b293028e1e0870bcfcdedf79964420826159b35c8339a33e1e0467e3323%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2704855371&rft_id=info:pmid/&rft_ceeol_id=1045930&rfr_iscdi=true |