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“THE SEA HAS NEVER BEEN FRIENDLY TO MAN.” JOSEPH CONRAD’S TOPOI IN THE DIGITAL GAME SUNLESS SEA

The aim of this paper is to find connections between the digital game Sunless Sea (Failbetter Games, 2015) and Joseph Conrad’s novels, particularly the ones touching on the subject of sea voyage. Sunless Sea is an exploration role-playing game which focuses on the topics of sailors’ loneliness, dual...

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Published in:Yearbook of Conrad studies (Poland) 2019-01, Vol.14 (XIV), p.83-92
Main Author: Kozyra, Magdalena
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Language:English
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container_title Yearbook of Conrad studies (Poland)
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creator Kozyra, Magdalena
description The aim of this paper is to find connections between the digital game Sunless Sea (Failbetter Games, 2015) and Joseph Conrad’s novels, particularly the ones touching on the subject of sea voyage. Sunless Sea is an exploration role-playing game which focuses on the topics of sailors’ loneliness, dual nature of the sea, and above all, player’s inevitable failure. These tropes are shown not only in the narrative structure of the game, but also in its mechanics and design choices. I believe that the game is heavily inspired by the notion of maritime life created by Conrad, as indicated by the quote from The Mirror of the Sea opening the game: “The sea has never been friendly to man. At most it has been the accomplice of human restlessness.”
doi_str_mv 10.4467/20843941YC.19.004.13230
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subjects Artykuły
British & Irish literature
British Literature
Computer & video games
Conrad, Joseph (1857-1924)
English literature
Games
ICT Information and Communications Technologies
Loneliness
Mechanics
Narrative structure
Nature
Novels
Polish Literature
Role playing
Theory of Literature
title “THE SEA HAS NEVER BEEN FRIENDLY TO MAN.” JOSEPH CONRAD’S TOPOI IN THE DIGITAL GAME SUNLESS SEA
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