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Morphing based on strain field interpolation
Strain fields provide a method of deformation measurement based on physics. Using these as a tool, we can analyze deformation of objects in a measurable way. We have developed a new morphing technique based on strain field interpolation. Shape shaking and squeezing, which often happen when using lin...
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Published in: | Computer animation and virtual worlds 2004-07, Vol.15 (3-4), p.443-452 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Strain fields provide a method of deformation measurement based on physics. Using these as a tool, we can analyze deformation of objects in a measurable way. We have developed a new morphing technique based on strain field interpolation. Shape shaking and squeezing, which often happen when using linear interpolation for morphing, do not arise in our approach. We have also developed a new method to create isomorphic meshes from corresponding objects in two images. Meshes generated by this method have much fewer triangles than other methods, which greatly decreases calculation loads in the morphing process. Copyright © 2004 John Wiley & Sons, Ltd. |
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ISSN: | 1546-4261 1546-427X |
DOI: | 10.1002/cav.48 |