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Menu and graphic driven human interfaces for high level debuggers
This paper deals with the design of adequate human interfaces for debuggers. First we will point out the designing problems and describe some solutions we found in our studies. Then we will illustrate our approaches to these problems as we designed our graphical human interfaces. At the end of the p...
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Published in: | Microprocessing and microprogramming 1988-08, Vol.24 (1), p.153-159 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | This paper deals with the design of adequate human interfaces for debuggers. First we will point out the designing problems and describe some solutions we found in our studies. Then we will illustrate our approaches to these problems as we designed our graphical human interfaces. At the end of the paper we will give some details about implementing two interfaces. These interfaces are based on different graphic subsystems. MacBug is realized on top of the graphic primitives of the Macintosh and GUI is run on the VAXstation II and based on X-Windows. Both human interfaces are frontends for the concurrent high level debugger REALBUG. |
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ISSN: | 0165-6074 |
DOI: | 10.1016/0165-6074(88)90046-4 |