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Chaos automata: iterated function systems with memory
Transforming biological sequences into fractals in order to visualize them is a long standing technique, in the form of the traditional four-cornered chaos game. In this paper we give a generalization of the standard chaos game visualization for DNA sequences. It incorporates iterated function syste...
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Published in: | Physica. D 2003-08, Vol.181 (3), p.274-285 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Transforming biological sequences into fractals in order to visualize them is a long standing technique, in the form of the traditional four-cornered chaos game. In this paper we give a generalization of the standard chaos game visualization for DNA sequences. It incorporates iterated function systems that are called under the control of a finite state automaton, yielding a DNA to fractal transformation system with memory. We term these fractal visualizers
chaos automata. The use of memory enables association of widely separated sequence events in the drawing of the fractal, finessing the “forgetfulness” of other fractal visualization methods. We use a genetic algorithm to train chaos automata to distinguish introns and exons in
Zea mays (corn). A substantial issue treated here is the creation of a fitness function that leads to good visual separation of distinct data types. |
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ISSN: | 0167-2789 1872-8022 |
DOI: | 10.1016/S0167-2789(03)00122-2 |