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Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José
•We present the making of Letters to José, a tangible story, examine the experience offered to the interactors, introduce the findings of a mixed-method study that sought to explore the experience of a group of people that engaged with Letters to José, and focus on the lessons learned that can guide...
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Published in: | Entertainment computing 2023-01, Vol.44, p.100535, Article 100535 |
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description | •We present the making of Letters to José, a tangible story, examine the experience offered to the interactors, introduce the findings of a mixed-method study that sought to explore the experience of a group of people that engaged with Letters to José, and focus on the lessons learned that can guide in the future the authoring of tangible narratives.•This paper presents the structural considerations of Letters to José and discusses in detail some of the most relevant results of a study that sought to investigate the experiences of people interacting with our Tangible Narrative.•The paper contributes a fully implemented design case to the repository of IDNs with the aim of extending the knowledge and understanding of tangible narrative.•The paper discusses a mixed-method user study with twelve participants that observed how they engaged with Letters to José and invited them to openly comment on this unique form of tangible narrative. The main objective of the study was to investigate the phenomenological experiences of the participants and understand the motives, factors, and mechanisms that led them to enjoy the narrative.•The emphasis of the study was placed on the qualitative component of the data; namely, the primary source to acquire knowledge in the subjective experiences of people engaging with tangible narratives.•The design and assessment indicate that physical artifacts and narrative structure play an important role in fostering an enjoyable narrative experience.•Among the key findings is that it is vital to organically integrate ludic actions with designed stimulation of the interactor’s imagination through various modalities and materialities in interactive storytelling.•The study presented in the paper highlights the importance of artifacts and their materiality in Tangible Narratives as elements that support the interactor’s involvement with the narrative and foster the development of mental imagery.•The enjoyment of the narrative experience through the physical and ludic manipulation of artifacts seems to be linked to the development of empathy and identification towards the characters and the events, facilitate the comprehension of the story, and create a sense of personal involvement.•The agency provided through physical artifacts mediated between the narrative and the interactor. These artifacts represent expressive aspects of the story, tie the interactor not only on an interactive level but also on the narrative, meaningful level of the |
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Designing tangible narratives presents interesting challenges to authors and designers, particularly those who aspire to implement tangible and multimodal design to immerse people in the narrative experience. While several models and experimental cases have been discussed before in existing literature on interactive digital narrative, most were created for screen-based narrative systems. In this article,we present Letters to José,a tangible interactive narrative system, as a design case that illustrates some of the considerations that can be applied by other authors. We introduce the authoring process of this tangible system and describe the findings of a mixed-method study that explored the unique experiences of a group of people who engaged with Letters to José. Results from this study show that tangible artifacts played an effective role in the participants’ phenomenological experience of the narrative. Drawing on our authoring experience and the study findings, we suggest that tangible interaction positively impacts the narrative experience in different ways. It strengthens the sense of agency in the interactor, and fosters their curiosity. In the meantime, tangible interaction also adds complexity to the narrative experience and might hinder the story comprehension; therefore, a balanced design is the key to a satisfactory experience. We highlight the importance of artifacts and their materiality in Tangible Narratives as elements that support the interactor’s involvement with the narrative, and facilitate the development of mental imagery and the enjoyment of the narrative experience through the physical and ludic manipulation of these artifacts.</description><identifier>ISSN: 1875-9521</identifier><identifier>EISSN: 1875-953X</identifier><identifier>DOI: 10.1016/j.entcom.2022.100535</identifier><language>eng</language><publisher>Elsevier B.V</publisher><subject>Artifacts for storytelling ; Interactive narrative ; Letters to José ; Narrative system ; Tangible interaction ; Tangible narrative</subject><ispartof>Entertainment computing, 2023-01, Vol.44, p.100535, Article 100535</ispartof><rights>2022 Elsevier B.V.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c185t-36553f25e77032ee95fb824ba75eada8621da6c5e30a0c536837258bdfa649023</cites><orcidid>0000-0003-2265-5676 ; 0000-0002-1890-5989</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><creatorcontrib>Echeverri, Daniel</creatorcontrib><creatorcontrib>Wei, Huaxin</creatorcontrib><title>Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José</title><title>Entertainment computing</title><description>•We present the making of Letters to José, a tangible story, examine the experience offered to the interactors, introduce the findings of a mixed-method study that sought to explore the experience of a group of people that engaged with Letters to José, and focus on the lessons learned that can guide in the future the authoring of tangible narratives.•This paper presents the structural considerations of Letters to José and discusses in detail some of the most relevant results of a study that sought to investigate the experiences of people interacting with our Tangible Narrative.•The paper contributes a fully implemented design case to the repository of IDNs with the aim of extending the knowledge and understanding of tangible narrative.•The paper discusses a mixed-method user study with twelve participants that observed how they engaged with Letters to José and invited them to openly comment on this unique form of tangible narrative. The main objective of the study was to investigate the phenomenological experiences of the participants and understand the motives, factors, and mechanisms that led them to enjoy the narrative.•The emphasis of the study was placed on the qualitative component of the data; namely, the primary source to acquire knowledge in the subjective experiences of people engaging with tangible narratives.•The design and assessment indicate that physical artifacts and narrative structure play an important role in fostering an enjoyable narrative experience.•Among the key findings is that it is vital to organically integrate ludic actions with designed stimulation of the interactor’s imagination through various modalities and materialities in interactive storytelling.•The study presented in the paper highlights the importance of artifacts and their materiality in Tangible Narratives as elements that support the interactor’s involvement with the narrative and foster the development of mental imagery.•The enjoyment of the narrative experience through the physical and ludic manipulation of artifacts seems to be linked to the development of empathy and identification towards the characters and the events, facilitate the comprehension of the story, and create a sense of personal involvement.•The agency provided through physical artifacts mediated between the narrative and the interactor. These artifacts represent expressive aspects of the story, tie the interactor not only on an interactive level but also on the narrative, meaningful level of the experience.•Tangible artifacts used in interactive storytelling have concrete meanings; they can variably represent at the same time a character of the story, a function of the system, a tool, or everything. In essence, these artifacts must have a position in time and space, establish a relationship concerning what is represented and the possible actions, and assume various roles in the narrative.
Designing tangible narratives presents interesting challenges to authors and designers, particularly those who aspire to implement tangible and multimodal design to immerse people in the narrative experience. While several models and experimental cases have been discussed before in existing literature on interactive digital narrative, most were created for screen-based narrative systems. In this article,we present Letters to José,a tangible interactive narrative system, as a design case that illustrates some of the considerations that can be applied by other authors. We introduce the authoring process of this tangible system and describe the findings of a mixed-method study that explored the unique experiences of a group of people who engaged with Letters to José. Results from this study show that tangible artifacts played an effective role in the participants’ phenomenological experience of the narrative. Drawing on our authoring experience and the study findings, we suggest that tangible interaction positively impacts the narrative experience in different ways. It strengthens the sense of agency in the interactor, and fosters their curiosity. In the meantime, tangible interaction also adds complexity to the narrative experience and might hinder the story comprehension; therefore, a balanced design is the key to a satisfactory experience. We highlight the importance of artifacts and their materiality in Tangible Narratives as elements that support the interactor’s involvement with the narrative, and facilitate the development of mental imagery and the enjoyment of the narrative experience through the physical and ludic manipulation of these artifacts.</description><subject>Artifacts for storytelling</subject><subject>Interactive narrative</subject><subject>Letters to José</subject><subject>Narrative system</subject><subject>Tangible interaction</subject><subject>Tangible narrative</subject><issn>1875-9521</issn><issn>1875-953X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNp9kM1KAzEQx4MoWLRv4CEvsDUfm93Ug1BK_aLgRcFbyGZn2yzbpCRprY_kc_hibl3x6Fzmzwy_YfghdEXJhBJaXLcTcMn4zYQRxvoREVycoBGVpcimgr-d_mVGz9E4xpb0xWkuRT5C7eKw7XywboXTGjActhAsOAP43aY1TtqtbNUBti5B0CbZPWCnQ9DHdINnu7QeaO1qDHvd7fqNd9g3eAmpZyJOHj_5-PV5ic4a3UUY__YL9Hq3eJk_ZMvn-8f5bJkZKkXKeCEEb5iAsiScAUxFU0mWV7oUoGstC0ZrXRgBnGhiBC8kL5mQVd3oIp8Sxi9QPtw1wccYoFHbYDc6fChK1FGZatWgTB2VqUFZj90OGPS_7S0EFc2PidoGMEnV3v5_4BvDtHjx</recordid><startdate>202301</startdate><enddate>202301</enddate><creator>Echeverri, Daniel</creator><creator>Wei, Huaxin</creator><general>Elsevier B.V</general><scope>AAYXX</scope><scope>CITATION</scope><orcidid>https://orcid.org/0000-0003-2265-5676</orcidid><orcidid>https://orcid.org/0000-0002-1890-5989</orcidid></search><sort><creationdate>202301</creationdate><title>Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José</title><author>Echeverri, Daniel ; Wei, Huaxin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c185t-36553f25e77032ee95fb824ba75eada8621da6c5e30a0c536837258bdfa649023</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Artifacts for storytelling</topic><topic>Interactive narrative</topic><topic>Letters to José</topic><topic>Narrative system</topic><topic>Tangible interaction</topic><topic>Tangible narrative</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Echeverri, Daniel</creatorcontrib><creatorcontrib>Wei, Huaxin</creatorcontrib><collection>CrossRef</collection><jtitle>Entertainment computing</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Echeverri, Daniel</au><au>Wei, Huaxin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José</atitle><jtitle>Entertainment computing</jtitle><date>2023-01</date><risdate>2023</risdate><volume>44</volume><spage>100535</spage><pages>100535-</pages><artnum>100535</artnum><issn>1875-9521</issn><eissn>1875-953X</eissn><abstract>•We present the making of Letters to José, a tangible story, examine the experience offered to the interactors, introduce the findings of a mixed-method study that sought to explore the experience of a group of people that engaged with Letters to José, and focus on the lessons learned that can guide in the future the authoring of tangible narratives.•This paper presents the structural considerations of Letters to José and discusses in detail some of the most relevant results of a study that sought to investigate the experiences of people interacting with our Tangible Narrative.•The paper contributes a fully implemented design case to the repository of IDNs with the aim of extending the knowledge and understanding of tangible narrative.•The paper discusses a mixed-method user study with twelve participants that observed how they engaged with Letters to José and invited them to openly comment on this unique form of tangible narrative. The main objective of the study was to investigate the phenomenological experiences of the participants and understand the motives, factors, and mechanisms that led them to enjoy the narrative.•The emphasis of the study was placed on the qualitative component of the data; namely, the primary source to acquire knowledge in the subjective experiences of people engaging with tangible narratives.•The design and assessment indicate that physical artifacts and narrative structure play an important role in fostering an enjoyable narrative experience.•Among the key findings is that it is vital to organically integrate ludic actions with designed stimulation of the interactor’s imagination through various modalities and materialities in interactive storytelling.•The study presented in the paper highlights the importance of artifacts and their materiality in Tangible Narratives as elements that support the interactor’s involvement with the narrative and foster the development of mental imagery.•The enjoyment of the narrative experience through the physical and ludic manipulation of artifacts seems to be linked to the development of empathy and identification towards the characters and the events, facilitate the comprehension of the story, and create a sense of personal involvement.•The agency provided through physical artifacts mediated between the narrative and the interactor. These artifacts represent expressive aspects of the story, tie the interactor not only on an interactive level but also on the narrative, meaningful level of the experience.•Tangible artifacts used in interactive storytelling have concrete meanings; they can variably represent at the same time a character of the story, a function of the system, a tool, or everything. In essence, these artifacts must have a position in time and space, establish a relationship concerning what is represented and the possible actions, and assume various roles in the narrative.
Designing tangible narratives presents interesting challenges to authors and designers, particularly those who aspire to implement tangible and multimodal design to immerse people in the narrative experience. While several models and experimental cases have been discussed before in existing literature on interactive digital narrative, most were created for screen-based narrative systems. In this article,we present Letters to José,a tangible interactive narrative system, as a design case that illustrates some of the considerations that can be applied by other authors. We introduce the authoring process of this tangible system and describe the findings of a mixed-method study that explored the unique experiences of a group of people who engaged with Letters to José. Results from this study show that tangible artifacts played an effective role in the participants’ phenomenological experience of the narrative. Drawing on our authoring experience and the study findings, we suggest that tangible interaction positively impacts the narrative experience in different ways. It strengthens the sense of agency in the interactor, and fosters their curiosity. In the meantime, tangible interaction also adds complexity to the narrative experience and might hinder the story comprehension; therefore, a balanced design is the key to a satisfactory experience. We highlight the importance of artifacts and their materiality in Tangible Narratives as elements that support the interactor’s involvement with the narrative, and facilitate the development of mental imagery and the enjoyment of the narrative experience through the physical and ludic manipulation of these artifacts.</abstract><pub>Elsevier B.V</pub><doi>10.1016/j.entcom.2022.100535</doi><orcidid>https://orcid.org/0000-0003-2265-5676</orcidid><orcidid>https://orcid.org/0000-0002-1890-5989</orcidid></addata></record> |
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subjects | Artifacts for storytelling Interactive narrative Letters to José Narrative system Tangible interaction Tangible narrative |
title | Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José |
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