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What's NEXT? An interactive next best view approach
Shape-from-silhouettes algorithms use either a surface or a volumetric approach. A problem with the volumetric approach is that in general we know neither the accuracy of the reconstruction, nor where to locate new viewpoints for improving the accuracy. In this paper we present a general approach to...
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Published in: | Pattern recognition 2006, Vol.39 (1), p.126-132 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Shape-from-silhouettes algorithms use either a surface or a volumetric approach. A problem with the volumetric approach is that in general we know neither the accuracy of the reconstruction, nor where to locate new viewpoints for improving the accuracy. In this paper we present a general approach to interactive, object-specific volumetric algorithms, based on a necessary condition for the best possible reconstruction to have been performed. The outlined approach can be applied to any class of objects. As an example of this approach, an interactive algorithm has been implemented for convex polyhedra. |
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ISSN: | 0031-3203 1873-5142 |
DOI: | 10.1016/j.patcog.2005.06.008 |