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Sequencing Games with Slack Due Windows and Group Technology Considerations
We study sequencing situations in which the customers are initially sequenced to be served by a single server. We consider both slack due windows and group technology simultaneously. We introduce two division rules to divide among the customers the cost saving from resequencing the customers to foll...
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Published in: | The Journal of the Operational Research Society 2017-02, Vol.68 (2), p.121-133 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | We study sequencing situations in which the customers are initially sequenced to be served by a single server. We consider both slack due windows and group technology simultaneously. We introduce two division rules to divide among the customers the cost saving from resequencing the customers to follow the optimal sequence and characterize the rules axiomatically. Applying cooperative game theory to analyze the sequencing games corresponding to the sequencing situations, we use the theory's solution concepts to solve the games. |
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ISSN: | 0160-5682 1476-9360 |
DOI: | 10.1057/s41274-016-0010-9 |