Loading…

A virtual reality photography application to assess spatial memory

In this paper, the first virtual reality (VR) photography application that incorporates elements on panoramic images to assess short-term spatial memory is presented. It also allows the interaction with these elements. A study was conducted (N = 50) to compare participants' performance outcomes...

Full description

Saved in:
Bibliographic Details
Published in:Behaviour & information technology 2023-04, Vol.42 (6), p.686-699
Main Authors: Juan, M.-Carmen, Estevan, Miguel, Mendez-Lopez, Magdalena, Fidalgo, Camino, Lluch, Javier, Vivo, Roberto
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c385t-9fdbd693a7f746e056f17f7a43b988cdcbe94ddc783cdc4d99c7663c691889e33
cites cdi_FETCH-LOGICAL-c385t-9fdbd693a7f746e056f17f7a43b988cdcbe94ddc783cdc4d99c7663c691889e33
container_end_page 699
container_issue 6
container_start_page 686
container_title Behaviour & information technology
container_volume 42
creator Juan, M.-Carmen
Estevan, Miguel
Mendez-Lopez, Magdalena
Fidalgo, Camino
Lluch, Javier
Vivo, Roberto
description In this paper, the first virtual reality (VR) photography application that incorporates elements on panoramic images to assess short-term spatial memory is presented. It also allows the interaction with these elements. A study was conducted (N = 50) to compare participants' performance outcomes and subjective experience when using a VR application with and without panoramic photography. The results show that both applications are effective in assessing short-term spatial memory. The results with panoramic photography include: 1) It was effective for short-term recall since, after using the application, the participants were able to verbally recall the objects and place them without significant differences with respect to the objects correctly placed; 2) The performance outcomes were independent of age and gender; 3) The perceived level of presence was directly related to experiencing less cybersickness when using the application; 4) The level of satisfaction was directly related to perceived enjoyment, concentration, usability, competence, calmness, and expertise; 5) The more the familiarity with VR applications, the less the perceived cybersickness. Finally, the application offers two main advantages: 1) The evaluators can customize the environment by adding as many elements as desired to the panoramic photograph; 2) It could be especially suitable for groups with reduced mobility.
doi_str_mv 10.1080/0144929X.2022.2039770
format article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_crossref_primary_10_1080_0144929X_2022_2039770</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2809301363</sourcerecordid><originalsourceid>FETCH-LOGICAL-c385t-9fdbd693a7f746e056f17f7a43b988cdcbe94ddc783cdc4d99c7663c691889e33</originalsourceid><addsrcrecordid>eNp9kF1LwzAUhoMoOKc_QSh43XnysTS5cw6_YOCNgnchTVPX0TY1yZT-e1M2b705X7zvOZwHoWsMCwwCbgEzJon8WBAgJAUqiwJO0AxTTnIKgE_RbNLkk-gcXYSwAwDGBZmh-1X23fi4123mrW6bOGbD1kX36fWwHTM9DG1jdGxcn0WX6RBsCFkY0iQ5Ots5P16is1q3wV4d8xy9Pz68rZ_zzevTy3q1yQ0Vy5jLuiorLqku6oJxC0te41RqRksphKlMaSWrKlMImhpWSWkKzqnhEgshLaVzdHPYO3j3tbchqp3b-z6dVESApJD-nVTLg8p4F4K3tRp802k_KgxqwqX-cKkJlzriSr67g6_pa-c7_eN8W6mox9b52uveNEHR_1f8AgmYclw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2809301363</pqid></control><display><type>article</type><title>A virtual reality photography application to assess spatial memory</title><source>Business Source Ultimate</source><source>Library &amp; Information Science Abstracts (LISA)</source><source>Taylor and Francis Science and Technology Collection</source><creator>Juan, M.-Carmen ; Estevan, Miguel ; Mendez-Lopez, Magdalena ; Fidalgo, Camino ; Lluch, Javier ; Vivo, Roberto</creator><creatorcontrib>Juan, M.-Carmen ; Estevan, Miguel ; Mendez-Lopez, Magdalena ; Fidalgo, Camino ; Lluch, Javier ; Vivo, Roberto</creatorcontrib><description>In this paper, the first virtual reality (VR) photography application that incorporates elements on panoramic images to assess short-term spatial memory is presented. It also allows the interaction with these elements. A study was conducted (N = 50) to compare participants' performance outcomes and subjective experience when using a VR application with and without panoramic photography. The results show that both applications are effective in assessing short-term spatial memory. The results with panoramic photography include: 1) It was effective for short-term recall since, after using the application, the participants were able to verbally recall the objects and place them without significant differences with respect to the objects correctly placed; 2) The performance outcomes were independent of age and gender; 3) The perceived level of presence was directly related to experiencing less cybersickness when using the application; 4) The level of satisfaction was directly related to perceived enjoyment, concentration, usability, competence, calmness, and expertise; 5) The more the familiarity with VR applications, the less the perceived cybersickness. Finally, the application offers two main advantages: 1) The evaluators can customize the environment by adding as many elements as desired to the panoramic photograph; 2) It could be especially suitable for groups with reduced mobility.</description><identifier>ISSN: 0144-929X</identifier><identifier>EISSN: 1362-3001</identifier><identifier>DOI: 10.1080/0144929X.2022.2039770</identifier><language>eng</language><publisher>London: Taylor &amp; Francis</publisher><subject>360° photograph ; Applications programs ; cinematic virtual reality ; Memory tasks ; Oculus Quest ; Panoramic photography ; Photography ; Recall ; Spatial analysis ; spatial memory ; User satisfaction ; Virtual reality ; Virtual reality photography</subject><ispartof>Behaviour &amp; information technology, 2023-04, Vol.42 (6), p.686-699</ispartof><rights>2022 Informa UK Limited, trading as Taylor &amp; Francis Group 2022</rights><rights>2022 Informa UK Limited, trading as Taylor &amp; Francis Group</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c385t-9fdbd693a7f746e056f17f7a43b988cdcbe94ddc783cdc4d99c7663c691889e33</citedby><cites>FETCH-LOGICAL-c385t-9fdbd693a7f746e056f17f7a43b988cdcbe94ddc783cdc4d99c7663c691889e33</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925,34135</link.rule.ids></links><search><creatorcontrib>Juan, M.-Carmen</creatorcontrib><creatorcontrib>Estevan, Miguel</creatorcontrib><creatorcontrib>Mendez-Lopez, Magdalena</creatorcontrib><creatorcontrib>Fidalgo, Camino</creatorcontrib><creatorcontrib>Lluch, Javier</creatorcontrib><creatorcontrib>Vivo, Roberto</creatorcontrib><title>A virtual reality photography application to assess spatial memory</title><title>Behaviour &amp; information technology</title><description>In this paper, the first virtual reality (VR) photography application that incorporates elements on panoramic images to assess short-term spatial memory is presented. It also allows the interaction with these elements. A study was conducted (N = 50) to compare participants' performance outcomes and subjective experience when using a VR application with and without panoramic photography. The results show that both applications are effective in assessing short-term spatial memory. The results with panoramic photography include: 1) It was effective for short-term recall since, after using the application, the participants were able to verbally recall the objects and place them without significant differences with respect to the objects correctly placed; 2) The performance outcomes were independent of age and gender; 3) The perceived level of presence was directly related to experiencing less cybersickness when using the application; 4) The level of satisfaction was directly related to perceived enjoyment, concentration, usability, competence, calmness, and expertise; 5) The more the familiarity with VR applications, the less the perceived cybersickness. Finally, the application offers two main advantages: 1) The evaluators can customize the environment by adding as many elements as desired to the panoramic photograph; 2) It could be especially suitable for groups with reduced mobility.</description><subject>360° photograph</subject><subject>Applications programs</subject><subject>cinematic virtual reality</subject><subject>Memory tasks</subject><subject>Oculus Quest</subject><subject>Panoramic photography</subject><subject>Photography</subject><subject>Recall</subject><subject>Spatial analysis</subject><subject>spatial memory</subject><subject>User satisfaction</subject><subject>Virtual reality</subject><subject>Virtual reality photography</subject><issn>0144-929X</issn><issn>1362-3001</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><sourceid>F2A</sourceid><recordid>eNp9kF1LwzAUhoMoOKc_QSh43XnysTS5cw6_YOCNgnchTVPX0TY1yZT-e1M2b705X7zvOZwHoWsMCwwCbgEzJon8WBAgJAUqiwJO0AxTTnIKgE_RbNLkk-gcXYSwAwDGBZmh-1X23fi4123mrW6bOGbD1kX36fWwHTM9DG1jdGxcn0WX6RBsCFkY0iQ5Ots5P16is1q3wV4d8xy9Pz68rZ_zzevTy3q1yQ0Vy5jLuiorLqku6oJxC0te41RqRksphKlMaSWrKlMImhpWSWkKzqnhEgshLaVzdHPYO3j3tbchqp3b-z6dVESApJD-nVTLg8p4F4K3tRp802k_KgxqwqX-cKkJlzriSr67g6_pa-c7_eN8W6mox9b52uveNEHR_1f8AgmYclw</recordid><startdate>20230426</startdate><enddate>20230426</enddate><creator>Juan, M.-Carmen</creator><creator>Estevan, Miguel</creator><creator>Mendez-Lopez, Magdalena</creator><creator>Fidalgo, Camino</creator><creator>Lluch, Javier</creator><creator>Vivo, Roberto</creator><general>Taylor &amp; Francis</general><general>Taylor &amp; Francis Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>E3H</scope><scope>F2A</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20230426</creationdate><title>A virtual reality photography application to assess spatial memory</title><author>Juan, M.-Carmen ; Estevan, Miguel ; Mendez-Lopez, Magdalena ; Fidalgo, Camino ; Lluch, Javier ; Vivo, Roberto</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c385t-9fdbd693a7f746e056f17f7a43b988cdcbe94ddc783cdc4d99c7663c691889e33</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>360° photograph</topic><topic>Applications programs</topic><topic>cinematic virtual reality</topic><topic>Memory tasks</topic><topic>Oculus Quest</topic><topic>Panoramic photography</topic><topic>Photography</topic><topic>Recall</topic><topic>Spatial analysis</topic><topic>spatial memory</topic><topic>User satisfaction</topic><topic>Virtual reality</topic><topic>Virtual reality photography</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Juan, M.-Carmen</creatorcontrib><creatorcontrib>Estevan, Miguel</creatorcontrib><creatorcontrib>Mendez-Lopez, Magdalena</creatorcontrib><creatorcontrib>Fidalgo, Camino</creatorcontrib><creatorcontrib>Lluch, Javier</creatorcontrib><creatorcontrib>Vivo, Roberto</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>Library &amp; Information Sciences Abstracts (LISA)</collection><collection>Library &amp; Information Science Abstracts (LISA)</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Behaviour &amp; information technology</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Juan, M.-Carmen</au><au>Estevan, Miguel</au><au>Mendez-Lopez, Magdalena</au><au>Fidalgo, Camino</au><au>Lluch, Javier</au><au>Vivo, Roberto</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>A virtual reality photography application to assess spatial memory</atitle><jtitle>Behaviour &amp; information technology</jtitle><date>2023-04-26</date><risdate>2023</risdate><volume>42</volume><issue>6</issue><spage>686</spage><epage>699</epage><pages>686-699</pages><issn>0144-929X</issn><eissn>1362-3001</eissn><abstract>In this paper, the first virtual reality (VR) photography application that incorporates elements on panoramic images to assess short-term spatial memory is presented. It also allows the interaction with these elements. A study was conducted (N = 50) to compare participants' performance outcomes and subjective experience when using a VR application with and without panoramic photography. The results show that both applications are effective in assessing short-term spatial memory. The results with panoramic photography include: 1) It was effective for short-term recall since, after using the application, the participants were able to verbally recall the objects and place them without significant differences with respect to the objects correctly placed; 2) The performance outcomes were independent of age and gender; 3) The perceived level of presence was directly related to experiencing less cybersickness when using the application; 4) The level of satisfaction was directly related to perceived enjoyment, concentration, usability, competence, calmness, and expertise; 5) The more the familiarity with VR applications, the less the perceived cybersickness. Finally, the application offers two main advantages: 1) The evaluators can customize the environment by adding as many elements as desired to the panoramic photograph; 2) It could be especially suitable for groups with reduced mobility.</abstract><cop>London</cop><pub>Taylor &amp; Francis</pub><doi>10.1080/0144929X.2022.2039770</doi><tpages>14</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0144-929X
ispartof Behaviour & information technology, 2023-04, Vol.42 (6), p.686-699
issn 0144-929X
1362-3001
language eng
recordid cdi_crossref_primary_10_1080_0144929X_2022_2039770
source Business Source Ultimate; Library & Information Science Abstracts (LISA); Taylor and Francis Science and Technology Collection
subjects 360° photograph
Applications programs
cinematic virtual reality
Memory tasks
Oculus Quest
Panoramic photography
Photography
Recall
Spatial analysis
spatial memory
User satisfaction
Virtual reality
Virtual reality photography
title A virtual reality photography application to assess spatial memory
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-06T17%3A46%3A15IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=A%20virtual%20reality%20photography%20application%20to%20assess%20spatial%20memory&rft.jtitle=Behaviour%20&%20information%20technology&rft.au=Juan,%20M.-Carmen&rft.date=2023-04-26&rft.volume=42&rft.issue=6&rft.spage=686&rft.epage=699&rft.pages=686-699&rft.issn=0144-929X&rft.eissn=1362-3001&rft_id=info:doi/10.1080/0144929X.2022.2039770&rft_dat=%3Cproquest_cross%3E2809301363%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c385t-9fdbd693a7f746e056f17f7a43b988cdcbe94ddc783cdc4d99c7663c691889e33%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2809301363&rft_id=info:pmid/&rfr_iscdi=true