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The Reflection Object: An Activity-Theory Informed Concept for Designing for Reflection
Abstract A substantial body of human-computer interaction literature investigates tools that are intended to support reflection, e.g. under the header of quantified self or in computer-mediated learning. These works describe the issues that are reflected on by users in terms of examples, such as ref...
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Published in: | Interacting with computers 2021-05, Vol.33 (3), p.295-310 |
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container_title | Interacting with computers |
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creator | Pammer-Schindler, Viktoria Prilla, Michael |
description | Abstract
A substantial body of human-computer interaction literature investigates tools that are intended to support reflection, e.g. under the header of quantified self or in computer-mediated learning. These works describe the issues that are reflected on by users in terms of examples, such as reflecting on financial expenditures, lifestyle, professional growth, etc. A coherent concept is missing. In this paper, the reflection object is developed based on activity theory, reflection theory and related design-oriented research. The reflection object is both what is reflected on and what is changed through reflection. It constitutes the link between reflection and other activities in which the reflecting person participates. By combining these two aspects—what is reflected on and what is changed—into a coherent conceptual unit, the concept of the reflection object provides a frame to focus on how to support learning, change and transformation, which is a major challenge when designing technologies for reflection. |
doi_str_mv | 10.1093/iwc/iwab027 |
format | article |
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A substantial body of human-computer interaction literature investigates tools that are intended to support reflection, e.g. under the header of quantified self or in computer-mediated learning. These works describe the issues that are reflected on by users in terms of examples, such as reflecting on financial expenditures, lifestyle, professional growth, etc. A coherent concept is missing. In this paper, the reflection object is developed based on activity theory, reflection theory and related design-oriented research. The reflection object is both what is reflected on and what is changed through reflection. It constitutes the link between reflection and other activities in which the reflecting person participates. By combining these two aspects—what is reflected on and what is changed—into a coherent conceptual unit, the concept of the reflection object provides a frame to focus on how to support learning, change and transformation, which is a major challenge when designing technologies for reflection.</description><identifier>ISSN: 0953-5438</identifier><identifier>EISSN: 1873-7951</identifier><identifier>DOI: 10.1093/iwc/iwab027</identifier><language>eng</language><publisher>Oxford University Press</publisher><ispartof>Interacting with computers, 2021-05, Vol.33 (3), p.295-310</ispartof><rights>The Author(s) 2021. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved. For Permissions, please email: journals.permissions@oup.com 2021</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c264t-4a0065a03158076dce1113390b94cbe0ea5e5d8505e786c443d4bb927830d6643</citedby><cites>FETCH-LOGICAL-c264t-4a0065a03158076dce1113390b94cbe0ea5e5d8505e786c443d4bb927830d6643</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27903,27904</link.rule.ids></links><search><creatorcontrib>Pammer-Schindler, Viktoria</creatorcontrib><creatorcontrib>Prilla, Michael</creatorcontrib><title>The Reflection Object: An Activity-Theory Informed Concept for Designing for Reflection</title><title>Interacting with computers</title><description>Abstract
A substantial body of human-computer interaction literature investigates tools that are intended to support reflection, e.g. under the header of quantified self or in computer-mediated learning. These works describe the issues that are reflected on by users in terms of examples, such as reflecting on financial expenditures, lifestyle, professional growth, etc. A coherent concept is missing. In this paper, the reflection object is developed based on activity theory, reflection theory and related design-oriented research. The reflection object is both what is reflected on and what is changed through reflection. It constitutes the link between reflection and other activities in which the reflecting person participates. By combining these two aspects—what is reflected on and what is changed—into a coherent conceptual unit, the concept of the reflection object provides a frame to focus on how to support learning, change and transformation, which is a major challenge when designing technologies for reflection.</description><issn>0953-5438</issn><issn>1873-7951</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><recordid>eNp9kE1LxDAQhoMoWFdP_oGcvEh10iRN6q3Ur4WFBVnxWNJ0unbZbUpTlf57o7vgzcMw8w4P7-Eh5JLBDYOM37ZfNoypIFFHJGJa8Vhlkh2TCDLJYym4PiVn3m8AQCktIvK2ekf6gs0W7di6ji6rTbjuaN7RPHw-23GKA-KGic67xg07rGnhOov9SEOk9-jbddd269_0V3ROThqz9Xhx2DPy-viwKp7jxfJpXuSL2CapGGNhAFJpgDOpQaW1RcYY5xlUmbAVAhqJstYSJCqdWiF4LaoqS5TmUKep4DNyve-1g_N-wKbsh3ZnhqlkUP44KYOT8uAk0Fd72n30_4LfMMFiig</recordid><startdate>20210501</startdate><enddate>20210501</enddate><creator>Pammer-Schindler, Viktoria</creator><creator>Prilla, Michael</creator><general>Oxford University Press</general><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>20210501</creationdate><title>The Reflection Object: An Activity-Theory Informed Concept for Designing for Reflection</title><author>Pammer-Schindler, Viktoria ; Prilla, Michael</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c264t-4a0065a03158076dce1113390b94cbe0ea5e5d8505e786c443d4bb927830d6643</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Pammer-Schindler, Viktoria</creatorcontrib><creatorcontrib>Prilla, Michael</creatorcontrib><collection>CrossRef</collection><jtitle>Interacting with computers</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Pammer-Schindler, Viktoria</au><au>Prilla, Michael</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The Reflection Object: An Activity-Theory Informed Concept for Designing for Reflection</atitle><jtitle>Interacting with computers</jtitle><date>2021-05-01</date><risdate>2021</risdate><volume>33</volume><issue>3</issue><spage>295</spage><epage>310</epage><pages>295-310</pages><issn>0953-5438</issn><eissn>1873-7951</eissn><abstract>Abstract
A substantial body of human-computer interaction literature investigates tools that are intended to support reflection, e.g. under the header of quantified self or in computer-mediated learning. These works describe the issues that are reflected on by users in terms of examples, such as reflecting on financial expenditures, lifestyle, professional growth, etc. A coherent concept is missing. In this paper, the reflection object is developed based on activity theory, reflection theory and related design-oriented research. The reflection object is both what is reflected on and what is changed through reflection. It constitutes the link between reflection and other activities in which the reflecting person participates. By combining these two aspects—what is reflected on and what is changed—into a coherent conceptual unit, the concept of the reflection object provides a frame to focus on how to support learning, change and transformation, which is a major challenge when designing technologies for reflection.</abstract><pub>Oxford University Press</pub><doi>10.1093/iwc/iwab027</doi><tpages>16</tpages></addata></record> |
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title | The Reflection Object: An Activity-Theory Informed Concept for Designing for Reflection |
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