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Design and Evaluation of an Authoring Platform for Therapeutic Digital Games

Abstract Therapeutic digital games aim to support rehabilitation treatments and help patients understand, motivate and persist in therapeutic practices. Although there are several therapeutic digital games available, their development highly depends on the involvement of computer science professiona...

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Bibliographic Details
Published in:Interacting with computers 2023-08, Vol.35 (2), p.118-141
Main Authors: da Hora Rodrigues, Kamila Rios, Elias Cardoso Verhalen, Aline, Willian da Silva, Jonattan, Marino Silva, Tiago, Geurgas Zavarizz, Rodrigo, de Almeida Neris, Vânia Paula, Maia de Souza, Paula
Format: Article
Language:English
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Summary:Abstract Therapeutic digital games aim to support rehabilitation treatments and help patients understand, motivate and persist in therapeutic practices. Although there are several therapeutic digital games available, their development highly depends on the involvement of computer science professionals. This paper’s contribution is about how RUFUS was designed as a platform to provide EUP (End-User Programming) for healthcare professionals. This platform enables these professionals to author digital games aiming at performing therapeutic activities with their patients and/or caregivers. The platform has a web interface for game authoring, currently composed of three different game mechanics, as well as the possibility of viewing interaction reports. It also encompasses a mobile app that displays the games created for patients. Participatory design techniques were used during the design and evaluation of the three games to engage different stakeholders and also empower healthcare providers. A preliminary evaluation of the RUFUS point to an easy-to-use design solution, but which still needs further testing to ensure intuitiveness for users who have no experience with games or with authoring interfaces.
ISSN:0953-5438
1873-7951
DOI:10.1093/iwc/iwac045