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The effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions in gaming establishments
Purpose This study aims at identifying the dimensions of service quality and examining the interrelationships among behavioral intentions, customer satisfaction, perceived value, corporate image and service quality in the gaming industry. A multi-level and hierarchical model is used as a framework t...
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Published in: | Asia Pacific journal of marketing and logistics 2014-09, Vol.26 (4), p.540-565 |
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container_title | Asia Pacific journal of marketing and logistics |
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creator | Wu, Hung-Che |
description | Purpose
This study aims at identifying the dimensions of service quality and examining the interrelationships among behavioral intentions, customer satisfaction, perceived value, corporate image and service quality in the gaming industry. A multi-level and hierarchical model is used as a framework to synthesize the effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions of customers in the gaming industry.
Design/methodology/approach
The data used in this study were based on a sample of 470 at a newly built casino in Macau. Data were analyzed using exploratory factor analysis and regression analysis.
Findings
The findings support using a multi-level model consisting of three primary dimensions and 10 sub-dimensions to conceptualize and measure perceived service quality. Perceived service quality significantly influences perceived value and corporate image respectively. In addition, perceived value and corporate image are main determinants of customer satisfaction. Also, customer satisfaction and corporate image significantly affect behavioral intentions.
Originality/value
This is the first study synthesizing behavioral intentions, customer satisfaction, perceived value, corporate image and perceived service quality in a Macau casino setting. |
doi_str_mv | 10.1108/APJML-03-2014-0049 |
format | article |
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This study aims at identifying the dimensions of service quality and examining the interrelationships among behavioral intentions, customer satisfaction, perceived value, corporate image and service quality in the gaming industry. A multi-level and hierarchical model is used as a framework to synthesize the effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions of customers in the gaming industry.
Design/methodology/approach
The data used in this study were based on a sample of 470 at a newly built casino in Macau. Data were analyzed using exploratory factor analysis and regression analysis.
Findings
The findings support using a multi-level model consisting of three primary dimensions and 10 sub-dimensions to conceptualize and measure perceived service quality. Perceived service quality significantly influences perceived value and corporate image respectively. In addition, perceived value and corporate image are main determinants of customer satisfaction. Also, customer satisfaction and corporate image significantly affect behavioral intentions.
Originality/value
This is the first study synthesizing behavioral intentions, customer satisfaction, perceived value, corporate image and perceived service quality in a Macau casino setting.</description><identifier>ISSN: 1355-5855</identifier><identifier>EISSN: 1758-4248</identifier><identifier>DOI: 10.1108/APJML-03-2014-0049</identifier><language>eng</language><publisher>Patrington: Asia Pacific Journal of Marketing and Logistics</publisher><subject>Behavior ; Casinos ; Corporate image ; Customer satisfaction ; Customer services ; Focus groups ; Influence ; Marketing ; Perceptions ; Quality of service ; Studies ; Tourism</subject><ispartof>Asia Pacific journal of marketing and logistics, 2014-09, Vol.26 (4), p.540-565</ispartof><rights>Emerald Group Publishing Limited</rights><rights>Emerald Group Publishing Limited 2014</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c387t-80862bb0a27741f233a28393d0373ce6cbc6dbe69c23503bc7ae41048ec28a0f3</citedby><cites>FETCH-LOGICAL-c387t-80862bb0a27741f233a28393d0373ce6cbc6dbe69c23503bc7ae41048ec28a0f3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/2080862870/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$H</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2080862870?pq-origsite=primo$$EHTML$$P50$$Gproquest$$H</linktohtml><link.rule.ids>314,780,784,11688,27924,27925,36060,44363,74895</link.rule.ids></links><search><creatorcontrib>Wu, Hung-Che</creatorcontrib><title>The effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions in gaming establishments</title><title>Asia Pacific journal of marketing and logistics</title><description>Purpose
This study aims at identifying the dimensions of service quality and examining the interrelationships among behavioral intentions, customer satisfaction, perceived value, corporate image and service quality in the gaming industry. A multi-level and hierarchical model is used as a framework to synthesize the effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions of customers in the gaming industry.
Design/methodology/approach
The data used in this study were based on a sample of 470 at a newly built casino in Macau. Data were analyzed using exploratory factor analysis and regression analysis.
Findings
The findings support using a multi-level model consisting of three primary dimensions and 10 sub-dimensions to conceptualize and measure perceived service quality. Perceived service quality significantly influences perceived value and corporate image respectively. In addition, perceived value and corporate image are main determinants of customer satisfaction. Also, customer satisfaction and corporate image significantly affect behavioral intentions.
Originality/value
This is the first study synthesizing behavioral intentions, customer satisfaction, perceived value, corporate image and perceived service quality in a Macau casino setting.</description><subject>Behavior</subject><subject>Casinos</subject><subject>Corporate image</subject><subject>Customer satisfaction</subject><subject>Customer services</subject><subject>Focus groups</subject><subject>Influence</subject><subject>Marketing</subject><subject>Perceptions</subject><subject>Quality of service</subject><subject>Studies</subject><subject>Tourism</subject><issn>1355-5855</issn><issn>1758-4248</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>M0C</sourceid><recordid>eNptkc1OwzAQhCMEEqXwApwscW1gbSeNe6wqflUEh3K2HGfTukrj1nYq9R14aJyWCxKnHWlnxvbnJLmlcE8piIfp59v7PAWeMqBZCpBNzpIBLXKRZiwT51HzPE9zkeeXyZX3a4AYY3SQfC9WSLCuUQdPbE1054PdoCNeBeNrpYOx7Yhs0Wk0e6zIXjUdjoi2bmudCkjMRi2RqLYiHt3eaCS7TjUmHIhtSYkrtTfR2BDTBmz7Nh8lWaqNaZcEfVBlY_xqE3f-OrmoVePx5ncOk6-nx8XsJZ1_PL_OpvNUc1GEVIAYs7IExYoiozXjXDHBJ7wCXnCNY13qcVXieKIZz4GXulCYUcgEaiYU1HyY3J16t87uungHubada-ORksGxXRQQXezk0s5677CWWxcf6w6SguypyyN1CVz21GVPPYboKYQRomqq_zN_for_AGpehus</recordid><startdate>20140902</startdate><enddate>20140902</enddate><creator>Wu, Hung-Che</creator><general>Asia Pacific Journal of Marketing and Logistics</general><general>Emerald Group Publishing Limited</general><scope>AAYXX</scope><scope>CITATION</scope><scope>0U~</scope><scope>1-H</scope><scope>7RO</scope><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>8AO</scope><scope>AFKRA</scope><scope>AXJJW</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>F~G</scope><scope>K6~</scope><scope>L.-</scope><scope>L.0</scope><scope>M0C</scope><scope>PQBIZ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope></search><sort><creationdate>20140902</creationdate><title>The effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions in gaming establishments</title><author>Wu, Hung-Che</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c387t-80862bb0a27741f233a28393d0373ce6cbc6dbe69c23503bc7ae41048ec28a0f3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Behavior</topic><topic>Casinos</topic><topic>Corporate image</topic><topic>Customer satisfaction</topic><topic>Customer services</topic><topic>Focus groups</topic><topic>Influence</topic><topic>Marketing</topic><topic>Perceptions</topic><topic>Quality of service</topic><topic>Studies</topic><topic>Tourism</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Wu, Hung-Che</creatorcontrib><collection>CrossRef</collection><collection>Global News & ABI/Inform Professional</collection><collection>Trade PRO</collection><collection>Asian Business Database</collection><collection>ABI/INFORM Collection</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ProQuest Pharma Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Asian & European Business Collection</collection><collection>AUTh Library subscriptions: ProQuest Central</collection><collection>ProQuest Business Premium Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>ProQuest Business Collection</collection><collection>ABI/INFORM Professional Advanced</collection><collection>ABI/INFORM Professional Standard</collection><collection>ABI/INFORM Global</collection><collection>One Business (ProQuest)</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><jtitle>Asia Pacific journal of marketing and logistics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Wu, Hung-Che</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions in gaming establishments</atitle><jtitle>Asia Pacific journal of marketing and logistics</jtitle><date>2014-09-02</date><risdate>2014</risdate><volume>26</volume><issue>4</issue><spage>540</spage><epage>565</epage><pages>540-565</pages><issn>1355-5855</issn><eissn>1758-4248</eissn><abstract>Purpose
This study aims at identifying the dimensions of service quality and examining the interrelationships among behavioral intentions, customer satisfaction, perceived value, corporate image and service quality in the gaming industry. A multi-level and hierarchical model is used as a framework to synthesize the effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions of customers in the gaming industry.
Design/methodology/approach
The data used in this study were based on a sample of 470 at a newly built casino in Macau. Data were analyzed using exploratory factor analysis and regression analysis.
Findings
The findings support using a multi-level model consisting of three primary dimensions and 10 sub-dimensions to conceptualize and measure perceived service quality. Perceived service quality significantly influences perceived value and corporate image respectively. In addition, perceived value and corporate image are main determinants of customer satisfaction. Also, customer satisfaction and corporate image significantly affect behavioral intentions.
Originality/value
This is the first study synthesizing behavioral intentions, customer satisfaction, perceived value, corporate image and perceived service quality in a Macau casino setting.</abstract><cop>Patrington</cop><pub>Asia Pacific Journal of Marketing and Logistics</pub><doi>10.1108/APJML-03-2014-0049</doi><tpages>26</tpages></addata></record> |
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ispartof | Asia Pacific journal of marketing and logistics, 2014-09, Vol.26 (4), p.540-565 |
issn | 1355-5855 1758-4248 |
language | eng |
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source | ABI/INFORM Global; Emerald:Jisc Collections:Emerald Subject Collections HE and FE 2024-2026:Emerald Premier (reading list) |
subjects | Behavior Casinos Corporate image Customer satisfaction Customer services Focus groups Influence Marketing Perceptions Quality of service Studies Tourism |
title | The effects of customer satisfaction, perceived value, corporate image and service quality on behavioral intentions in gaming establishments |
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