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Computer vision for interactive computer graphics

Vision can be a powerful interface device for computers because of its potential for sensing body position, head orientation, direction of gaze, pointing commands, and gestures. Such unencumbered interaction can make computers easier to use. We describe vision algorithms for interactive graphics and...

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Published in:IEEE computer graphics and applications 1998-05, Vol.18 (3), p.42-53
Main Authors: Freeman, W.T., Anderson, D.B., Beardsley, P., Dodge, C.N., Roth, M., Weissman, C.D., Yerazunis, W.S., Kage, H., Kyuma, I., Miyake, Y., Tanaka, K.
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creator Freeman, W.T.
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description Vision can be a powerful interface device for computers because of its potential for sensing body position, head orientation, direction of gaze, pointing commands, and gestures. Such unencumbered interaction can make computers easier to use. We describe vision algorithms for interactive graphics and present vision-controlled graphics applications using these algorithms. Some applications employ an artificial retina chip for image detection or preprocessing.
doi_str_mv 10.1109/38.674971
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source IEEE Electronic Library (IEL) Journals
subjects Application software
Cameras
Computer graphics
Computer vision
Equations
Motion control
Position measurement
Retina
Robot vision systems
Robustness
title Computer vision for interactive computer graphics
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