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Computer vision for interactive computer graphics
Vision can be a powerful interface device for computers because of its potential for sensing body position, head orientation, direction of gaze, pointing commands, and gestures. Such unencumbered interaction can make computers easier to use. We describe vision algorithms for interactive graphics and...
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Published in: | IEEE computer graphics and applications 1998-05, Vol.18 (3), p.42-53 |
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Main Authors: | , , , , , , , , , , |
Format: | Magazinearticle |
Language: | English |
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cited_by | cdi_FETCH-LOGICAL-c374t-7ae5e3babc5f9c70ca4841bd56af300bb1d3219e5995361a240a230010f75c003 |
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cites | cdi_FETCH-LOGICAL-c374t-7ae5e3babc5f9c70ca4841bd56af300bb1d3219e5995361a240a230010f75c003 |
container_end_page | 53 |
container_issue | 3 |
container_start_page | 42 |
container_title | IEEE computer graphics and applications |
container_volume | 18 |
creator | Freeman, W.T. Anderson, D.B. Beardsley, P. Dodge, C.N. Roth, M. Weissman, C.D. Yerazunis, W.S. Kage, H. Kyuma, I. Miyake, Y. Tanaka, K. |
description | Vision can be a powerful interface device for computers because of its potential for sensing body position, head orientation, direction of gaze, pointing commands, and gestures. Such unencumbered interaction can make computers easier to use. We describe vision algorithms for interactive graphics and present vision-controlled graphics applications using these algorithms. Some applications employ an artificial retina chip for image detection or preprocessing. |
doi_str_mv | 10.1109/38.674971 |
format | magazinearticle |
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ispartof | IEEE computer graphics and applications, 1998-05, Vol.18 (3), p.42-53 |
issn | 0272-1716 1558-1756 |
language | eng |
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source | IEEE Electronic Library (IEL) Journals |
subjects | Application software Cameras Computer graphics Computer vision Equations Motion control Position measurement Retina Robot vision systems Robustness |
title | Computer vision for interactive computer graphics |
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