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The display of three-dimensional video images
Three-dimensional images can be pixellated in three distinct ways: volumetric, holographic, and autostereoscopic. The latter excels if images of opaque objects are to be displayed with wide fields of view, and the quality of view-sequential displays with 1/spl deg/ per view now appears adequate for...
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Published in: | Proceedings of the IEEE 1997-11, Vol.85 (11), p.1817-1832 |
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Main Author: | |
Format: | Article |
Language: | English |
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Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Three-dimensional images can be pixellated in three distinct ways: volumetric, holographic, and autostereoscopic. The latter excels if images of opaque objects are to be displayed with wide fields of view, and the quality of view-sequential displays with 1/spl deg/ per view now appears adequate for general applications. Although in principle autostereoscopic pixellation gives a true three-dimensional image, 1/10/spl deg/ per view is needed to avoid flaws in a typical display. This approximately equals the diffraction limit, and the information content is no less than that of a hologram. A hybrid of holographic views and view-sequential multiplexing promises images with the field of view of autostereoscopic images but the significantly greater resolution and depth of holograms. Light valves and high-frame-rate arrays already have the space-bandwidth product needed to display such images, and further advances in photonic switches and gigahertz telecommunications look set to promote the display of such high-quality three-dimensional video images. |
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ISSN: | 0018-9219 1558-2256 |
DOI: | 10.1109/5.649659 |