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Fast 3D-HEVC Depth Intra Coding Based on Boundary Continuity
The encoding format of the 3D extension of high efficiency video coding (3D-HEVC) consists of a multiview color texture and an associated depth map. Because of the unique characteristics of the depth map, advanced coding techniques are designed for depth map coding at the expense of computational co...
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Published in: | IEEE access 2021, Vol.9, p.79588-79599 |
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description | The encoding format of the 3D extension of high efficiency video coding (3D-HEVC) consists of a multiview color texture and an associated depth map. Because of the unique characteristics of the depth map, advanced coding techniques are designed for depth map coding at the expense of computational complexity. In this paper, fast algorithms are conceived to accelerate the intra coding time of the depth map based on boundary continuity. First, the proposed fast prediction unit (PU) mode decision reduces the number of conventional intra prediction modes based on calculating the total sum of squares (TSS) of the PU boundaries. Second, the proposed fast depth modeling mode (DMM) decision makes use of the variances of the boundary pixels to determine the execution of the DMM. Third, the proposed coding unit (CU) early termination algorithm decides whether to further split the current CU by utilizing the thresholds of the TSS and the rate-distortion cost (RD-cost). The experimental results show that the proposed algorithm provides better performance in terms of coding speed and bitrate than the algorithm in previous work. The coding time of the depth map is reduced by 56.08%, while the Bjøntegaard delta bitrate (BD-BR) is only increased by 0.32% for the synthesis view. |
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Because of the unique characteristics of the depth map, advanced coding techniques are designed for depth map coding at the expense of computational complexity. In this paper, fast algorithms are conceived to accelerate the intra coding time of the depth map based on boundary continuity. First, the proposed fast prediction unit (PU) mode decision reduces the number of conventional intra prediction modes based on calculating the total sum of squares (TSS) of the PU boundaries. Second, the proposed fast depth modeling mode (DMM) decision makes use of the variances of the boundary pixels to determine the execution of the DMM. Third, the proposed coding unit (CU) early termination algorithm decides whether to further split the current CU by utilizing the thresholds of the TSS and the rate-distortion cost (RD-cost). The experimental results show that the proposed algorithm provides better performance in terms of coding speed and bitrate than the algorithm in previous work. The coding time of the depth map is reduced by 56.08%, while the Bjøntegaard delta bitrate (BD-BR) is only increased by 0.32% for the synthesis view.</description><identifier>ISSN: 2169-3536</identifier><identifier>EISSN: 2169-3536</identifier><identifier>DOI: 10.1109/ACCESS.2021.3083498</identifier><identifier>CODEN: IAECCG</identifier><language>eng</language><publisher>Piscataway: IEEE</publisher><subject>3D-HEVC ; Algorithms ; Bit rate ; boundary continuity ; Coding ; Color ; Color texture ; depth map ; Encoding ; fast algorithm ; Image edge detection ; intra coding ; Prediction algorithms ; Rate-distortion ; Three-dimensional displays ; Video compression</subject><ispartof>IEEE access, 2021, Vol.9, p.79588-79599</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2021</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c408t-2cbd9bdf6586920fd59a01bbe515e7cca6fa9be300d33b1bdb9f5233747038cd3</citedby><cites>FETCH-LOGICAL-c408t-2cbd9bdf6586920fd59a01bbe515e7cca6fa9be300d33b1bdb9f5233747038cd3</cites><orcidid>0000-0001-9476-8130 ; 0000-0001-8115-3751 ; 0000-0003-3382-8296 ; 0000-0002-0270-0620 ; 0000-0002-2837-6662 ; 0000-0001-8357-5413</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/9440389$$EHTML$$P50$$Gieee$$Hfree_for_read</linktohtml><link.rule.ids>314,776,780,4010,27610,27900,27901,27902,54908</link.rule.ids></links><search><creatorcontrib>Chen, Mei-Juan</creatorcontrib><creatorcontrib>Lin, Jie-Ru</creatorcontrib><creatorcontrib>Hsu, Yu-Chih</creatorcontrib><creatorcontrib>Ciou, Yi-Sheng</creatorcontrib><creatorcontrib>Yeh, Chia-Hung</creatorcontrib><creatorcontrib>Lin, Min-Hui</creatorcontrib><creatorcontrib>Kau, Lih-Jen</creatorcontrib><creatorcontrib>Chang, Chuan-Yu</creatorcontrib><title>Fast 3D-HEVC Depth Intra Coding Based on Boundary Continuity</title><title>IEEE access</title><addtitle>Access</addtitle><description>The encoding format of the 3D extension of high efficiency video coding (3D-HEVC) consists of a multiview color texture and an associated depth map. 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The coding time of the depth map is reduced by 56.08%, while the Bjøntegaard delta bitrate (BD-BR) is only increased by 0.32% for the synthesis view.</description><subject>3D-HEVC</subject><subject>Algorithms</subject><subject>Bit rate</subject><subject>boundary continuity</subject><subject>Coding</subject><subject>Color</subject><subject>Color texture</subject><subject>depth map</subject><subject>Encoding</subject><subject>fast algorithm</subject><subject>Image edge detection</subject><subject>intra coding</subject><subject>Prediction algorithms</subject><subject>Rate-distortion</subject><subject>Three-dimensional displays</subject><subject>Video compression</subject><issn>2169-3536</issn><issn>2169-3536</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>ESBDL</sourceid><sourceid>DOA</sourceid><recordid>eNpNkE9PAjEQxRujiUT5BFw28bzY7mx328QLLCAkJB5Qr03_LS7BLbbLgW9vcQmxl2lm5r2-_hAaETwmBPPnSVXNN5txhjMyBswg5-wGDTJS8BQoFLf_7vdoGMIOx8Nii5YD9LKQoUtgli7nn1Uys4fuK1m1nZdJ5UzTbpOpDNYkrk2m7tga6U9x0HZNe2y60yO6q-U-2OGlPqCPxfy9Wqbrt9dVNVmnOsesSzOtDFemLigreIZrQ7nERClLCbWl1rKoJVcWMDYAiiijeE0zgDIvMTBt4AGtel_j5E4cfPMdcwgnG_HXcH4rpO8avbcCClNCXmrCscoJ54xJCZbGBAXTUqro9dR7Hbz7OdrQiZ07-jbGFxkFHimRksUt6Le0dyF4W19fJVicqYueujhTFxfqUTXqVY219qrgeR6_weEX9JZ7tA</recordid><startdate>2021</startdate><enddate>2021</enddate><creator>Chen, Mei-Juan</creator><creator>Lin, Jie-Ru</creator><creator>Hsu, Yu-Chih</creator><creator>Ciou, Yi-Sheng</creator><creator>Yeh, Chia-Hung</creator><creator>Lin, Min-Hui</creator><creator>Kau, Lih-Jen</creator><creator>Chang, Chuan-Yu</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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subjects | 3D-HEVC Algorithms Bit rate boundary continuity Coding Color Color texture depth map Encoding fast algorithm Image edge detection intra coding Prediction algorithms Rate-distortion Three-dimensional displays Video compression |
title | Fast 3D-HEVC Depth Intra Coding Based on Boundary Continuity |
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