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Eureka: Edge-Based Discovery of Training Data for Machine Learning
The generation of high-quality training data has become the key bottleneck in the use of deep learning across many domains. In this paper, we describe Eureka, an interactive system that leverages edge computing and early discard to greatly improve the productivity of experts in the construction of a...
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Published in: | IEEE internet computing 2019-07, Vol.23 (4), p.35-42 |
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Main Authors: | , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Request full text |
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Summary: | The generation of high-quality training data has become the key bottleneck in the use of deep learning across many domains. In this paper, we describe Eureka, an interactive system that leverages edge computing and early discard to greatly improve the productivity of experts in the construction of a labeled dataset. Our experimental results show that Eureka reduces the labeling effort needed to construct a training set by two orders of magnitude relative to a brute-force approach. |
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ISSN: | 1089-7801 1941-0131 |
DOI: | 10.1109/MIC.2019.2892941 |