Loading…

3D Imaging Techniques and Multimedia Applications [Guest editor's introduction]

With the advances in sensing, transmission, and visualization technology, 3D information has become increasingly incorporated into real-world applications, from architecture, entertainment, and manufacturing to security. One of the fundamental requirements of these applications is the estimation of...

Full description

Saved in:
Bibliographic Details
Published in:IEEE multimedia 2013-01, Vol.20 (1), p.14-16
Main Authors: Bajcsy, Ruzena, Yang, Ruigang, Zanuttigh, Pietro, Zhang, Cha
Format: Magazinearticle
Language:English
Subjects:
Citations: Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c196t-41ab90b717f9404a433b0e348be55f4fadd3a12e80d61b6a96543720d3a40aae3
cites
container_end_page 16
container_issue 1
container_start_page 14
container_title IEEE multimedia
container_volume 20
creator Bajcsy, Ruzena
Yang, Ruigang
Zanuttigh, Pietro
Zhang, Cha
description With the advances in sensing, transmission, and visualization technology, 3D information has become increasingly incorporated into real-world applications, from architecture, entertainment, and manufacturing to security. One of the fundamental requirements of these applications is the estimation of scene depth information, preferably in real time. Fields such as computer vision, computer graphics, and robotics have studied the extraction of 3D information for more than three decades, but it remains a challenging problem. Multimedia researchers must take the imperfectness of depth information and other multisensory information into consideration when designing their systems, making it a unique research opportunity. This special issue offers an overview of recent advances in 3D acquisition systems and the many multimedia applications that can benefit from 3D integration and understanding.
doi_str_mv 10.1109/MMUL.2013.1
format magazinearticle
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_crossref_primary_10_1109_MMUL_2013_1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>6461358</ieee_id><sourcerecordid>2893041161</sourcerecordid><originalsourceid>FETCH-LOGICAL-c196t-41ab90b717f9404a433b0e348be55f4fadd3a12e80d61b6a96543720d3a40aae3</originalsourceid><addsrcrecordid>eNo9kMFLwzAUh4MoOKcnj14CHjxI53tNmibHMXUONnbZQBAJaZvOjK2tSXvwv7dl4uk93u_jvcdHyC3CBBHU02q1XU5iQDbBMzJCxTECFOK87yGFSEnxfkmuQtgDABMqHZE1e6aLo9m5akc3Nv-q3HdnAzVVQVfdoXVHWzhDp01zcLlpXV0F-jHviZb2QVv7h0Bd1fq66PIh_bwmF6U5BHvzV8dk-_qymb1Fy_V8MZsuoxyVaCOOJlOQpZiWigM3nLEMLOMys0lS8tIUBTMYWwmFwEwYJRLO0hj6KQdjLBuT-9PextfDx63e152v-pMaYykhjWXKe-rxROW-DsHbUjfeHY3_0Qh6MKYHY3owprGn7060s9b-k4ILZIlkv3NdZp0</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>magazinearticle</recordtype><pqid>1288072874</pqid></control><display><type>magazinearticle</type><title>3D Imaging Techniques and Multimedia Applications [Guest editor's introduction]</title><source>IEEE Electronic Library (IEL) Journals</source><creator>Bajcsy, Ruzena ; Yang, Ruigang ; Zanuttigh, Pietro ; Zhang, Cha</creator><creatorcontrib>Bajcsy, Ruzena ; Yang, Ruigang ; Zanuttigh, Pietro ; Zhang, Cha</creatorcontrib><description>With the advances in sensing, transmission, and visualization technology, 3D information has become increasingly incorporated into real-world applications, from architecture, entertainment, and manufacturing to security. One of the fundamental requirements of these applications is the estimation of scene depth information, preferably in real time. Fields such as computer vision, computer graphics, and robotics have studied the extraction of 3D information for more than three decades, but it remains a challenging problem. Multimedia researchers must take the imperfectness of depth information and other multisensory information into consideration when designing their systems, making it a unique research opportunity. This special issue offers an overview of recent advances in 3D acquisition systems and the many multimedia applications that can benefit from 3D integration and understanding.</description><identifier>ISSN: 1070-986X</identifier><identifier>EISSN: 1941-0166</identifier><identifier>DOI: 10.1109/MMUL.2013.1</identifier><identifier>CODEN: IEMUE4</identifier><language>eng</language><publisher>New York: IEEE</publisher><subject>3D imaging ; holoscopic video ; IHC ; Image processing ; immersive 3D video systems ; interactive humanlike characters ; Multicast communication ; multimedia ; multimedia applications ; Multimedia communication ; scene depth estimation ; Special issues and sections ; teleimmersion ; Three dimensional displays ; UHD ; ultra high definition films</subject><ispartof>IEEE multimedia, 2013-01, Vol.20 (1), p.14-16</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Jan/Mar 2013</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c196t-41ab90b717f9404a433b0e348be55f4fadd3a12e80d61b6a96543720d3a40aae3</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6461358$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>780,784,27923,54794</link.rule.ids></links><search><creatorcontrib>Bajcsy, Ruzena</creatorcontrib><creatorcontrib>Yang, Ruigang</creatorcontrib><creatorcontrib>Zanuttigh, Pietro</creatorcontrib><creatorcontrib>Zhang, Cha</creatorcontrib><title>3D Imaging Techniques and Multimedia Applications [Guest editor's introduction]</title><title>IEEE multimedia</title><addtitle>MUL-M</addtitle><description>With the advances in sensing, transmission, and visualization technology, 3D information has become increasingly incorporated into real-world applications, from architecture, entertainment, and manufacturing to security. One of the fundamental requirements of these applications is the estimation of scene depth information, preferably in real time. Fields such as computer vision, computer graphics, and robotics have studied the extraction of 3D information for more than three decades, but it remains a challenging problem. Multimedia researchers must take the imperfectness of depth information and other multisensory information into consideration when designing their systems, making it a unique research opportunity. This special issue offers an overview of recent advances in 3D acquisition systems and the many multimedia applications that can benefit from 3D integration and understanding.</description><subject>3D imaging</subject><subject>holoscopic video</subject><subject>IHC</subject><subject>Image processing</subject><subject>immersive 3D video systems</subject><subject>interactive humanlike characters</subject><subject>Multicast communication</subject><subject>multimedia</subject><subject>multimedia applications</subject><subject>Multimedia communication</subject><subject>scene depth estimation</subject><subject>Special issues and sections</subject><subject>teleimmersion</subject><subject>Three dimensional displays</subject><subject>UHD</subject><subject>ultra high definition films</subject><issn>1070-986X</issn><issn>1941-0166</issn><fulltext>true</fulltext><rsrctype>magazinearticle</rsrctype><creationdate>2013</creationdate><recordtype>magazinearticle</recordtype><recordid>eNo9kMFLwzAUh4MoOKcnj14CHjxI53tNmibHMXUONnbZQBAJaZvOjK2tSXvwv7dl4uk93u_jvcdHyC3CBBHU02q1XU5iQDbBMzJCxTECFOK87yGFSEnxfkmuQtgDABMqHZE1e6aLo9m5akc3Nv-q3HdnAzVVQVfdoXVHWzhDp01zcLlpXV0F-jHviZb2QVv7h0Bd1fq66PIh_bwmF6U5BHvzV8dk-_qymb1Fy_V8MZsuoxyVaCOOJlOQpZiWigM3nLEMLOMys0lS8tIUBTMYWwmFwEwYJRLO0hj6KQdjLBuT-9PextfDx63e152v-pMaYykhjWXKe-rxROW-DsHbUjfeHY3_0Qh6MKYHY3owprGn7060s9b-k4ILZIlkv3NdZp0</recordid><startdate>201301</startdate><enddate>201301</enddate><creator>Bajcsy, Ruzena</creator><creator>Yang, Ruigang</creator><creator>Zanuttigh, Pietro</creator><creator>Zhang, Cha</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>F28</scope><scope>FR3</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201301</creationdate><title>3D Imaging Techniques and Multimedia Applications [Guest editor's introduction]</title><author>Bajcsy, Ruzena ; Yang, Ruigang ; Zanuttigh, Pietro ; Zhang, Cha</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c196t-41ab90b717f9404a433b0e348be55f4fadd3a12e80d61b6a96543720d3a40aae3</frbrgroupid><rsrctype>magazinearticle</rsrctype><prefilter>magazinearticle</prefilter><language>eng</language><creationdate>2013</creationdate><topic>3D imaging</topic><topic>holoscopic video</topic><topic>IHC</topic><topic>Image processing</topic><topic>immersive 3D video systems</topic><topic>interactive humanlike characters</topic><topic>Multicast communication</topic><topic>multimedia</topic><topic>multimedia applications</topic><topic>Multimedia communication</topic><topic>scene depth estimation</topic><topic>Special issues and sections</topic><topic>teleimmersion</topic><topic>Three dimensional displays</topic><topic>UHD</topic><topic>ultra high definition films</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Bajcsy, Ruzena</creatorcontrib><creatorcontrib>Yang, Ruigang</creatorcontrib><creatorcontrib>Zanuttigh, Pietro</creatorcontrib><creatorcontrib>Zhang, Cha</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics &amp; Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ANTE: Abstracts in New Technology &amp; Engineering</collection><collection>Engineering Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>IEEE multimedia</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Bajcsy, Ruzena</au><au>Yang, Ruigang</au><au>Zanuttigh, Pietro</au><au>Zhang, Cha</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>3D Imaging Techniques and Multimedia Applications [Guest editor's introduction]</atitle><jtitle>IEEE multimedia</jtitle><stitle>MUL-M</stitle><date>2013-01</date><risdate>2013</risdate><volume>20</volume><issue>1</issue><spage>14</spage><epage>16</epage><pages>14-16</pages><issn>1070-986X</issn><eissn>1941-0166</eissn><coden>IEMUE4</coden><abstract>With the advances in sensing, transmission, and visualization technology, 3D information has become increasingly incorporated into real-world applications, from architecture, entertainment, and manufacturing to security. One of the fundamental requirements of these applications is the estimation of scene depth information, preferably in real time. Fields such as computer vision, computer graphics, and robotics have studied the extraction of 3D information for more than three decades, but it remains a challenging problem. Multimedia researchers must take the imperfectness of depth information and other multisensory information into consideration when designing their systems, making it a unique research opportunity. This special issue offers an overview of recent advances in 3D acquisition systems and the many multimedia applications that can benefit from 3D integration and understanding.</abstract><cop>New York</cop><pub>IEEE</pub><doi>10.1109/MMUL.2013.1</doi><tpages>3</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1070-986X
ispartof IEEE multimedia, 2013-01, Vol.20 (1), p.14-16
issn 1070-986X
1941-0166
language eng
recordid cdi_crossref_primary_10_1109_MMUL_2013_1
source IEEE Electronic Library (IEL) Journals
subjects 3D imaging
holoscopic video
IHC
Image processing
immersive 3D video systems
interactive humanlike characters
Multicast communication
multimedia
multimedia applications
Multimedia communication
scene depth estimation
Special issues and sections
teleimmersion
Three dimensional displays
UHD
ultra high definition films
title 3D Imaging Techniques and Multimedia Applications [Guest editor's introduction]
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-13T18%3A07%3A07IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=3D%20Imaging%20Techniques%20and%20Multimedia%20Applications%20%5BGuest%20editor's%20introduction%5D&rft.jtitle=IEEE%20multimedia&rft.au=Bajcsy,%20Ruzena&rft.date=2013-01&rft.volume=20&rft.issue=1&rft.spage=14&rft.epage=16&rft.pages=14-16&rft.issn=1070-986X&rft.eissn=1941-0166&rft.coden=IEMUE4&rft_id=info:doi/10.1109/MMUL.2013.1&rft_dat=%3Cproquest_cross%3E2893041161%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c196t-41ab90b717f9404a433b0e348be55f4fadd3a12e80d61b6a96543720d3a40aae3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=1288072874&rft_id=info:pmid/&rft_ieee_id=6461358&rfr_iscdi=true