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Serious Gaming for Behavior Change: The State of Play
Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.
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Published in: | IEEE pervasive computing 2013-07, Vol.12 (3), p.48-55 |
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Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals. |
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ISSN: | 1536-1268 1558-2590 |
DOI: | 10.1109/MPRV.2013.54 |