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Serious Gaming for Behavior Change: The State of Play

Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.

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Bibliographic Details
Published in:IEEE pervasive computing 2013-07, Vol.12 (3), p.48-55
Main Authors: Schuller, B. W., Dunwell, I., Weninger, F., Paletta, L.
Format: Article
Language:English
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Summary:Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.
ISSN:1536-1268
1558-2590
DOI:10.1109/MPRV.2013.54