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Evolutionary Game Design

It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system...

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Bibliographic Details
Published in:IEEE transactions on computational intelligence and AI in games. 2010-03, Vol.2 (1), p.1-16
Main Authors: Browne, C., Maire, F.
Format: Article
Language:English
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Summary:It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to test its ability to synthesize and evaluate new games. Results demonstrate the validity of the approach through the automated creation of novel, interesting, and publishable games.
ISSN:1943-068X
2475-1502
1943-0698
2475-1510
DOI:10.1109/TCIAIG.2010.2041928