Loading…
Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences
As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous...
Saved in:
Published in: | IEEE transactions on learning technologies 2018-01, Vol.11 (1), p.96-106 |
---|---|
Main Authors: | , , , , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | cdi_FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3 |
---|---|
cites | cdi_FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3 |
container_end_page | 106 |
container_issue | 1 |
container_start_page | 96 |
container_title | IEEE transactions on learning technologies |
container_volume | 11 |
creator | Burleson, Winslow S. Harlow, Danielle B. Nilsen, Katherine J. Perlin, Ken Freed, Natalie Jensen, Camilla Norgaard Lahey, Byron Lu, Patrick Muldner, Kasia |
description | As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments. |
doi_str_mv | 10.1109/TLT.2017.2724031 |
format | article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_crossref_primary_10_1109_TLT_2017_2724031</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ericid>EJ1174703</ericid><ieee_id>7971992</ieee_id><sourcerecordid>2020703087</sourcerecordid><originalsourceid>FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3</originalsourceid><addsrcrecordid>eNpNUFtLwzAYLaLgnL4LIgR88Kkzl65pfBtj3hg4tPpa0vTrlrGlM8mm-_dmdgyfzoFz-fhOFF0S3CMEi7t8nPcoJrxHOU0wI0dRhwgmYsIyevyPn0Znzs0xTikXtBP5gfJ6A2gM0hptpmhkNto2ZgnGO_St_Qy9NWXjtUK5NFNdLsDdo-FMLyoL5tahyWzrtJILJE2FPrX168DfV9LrgBPbTK1cLv-Kf1ZgNRgF7jw6qeXCwcUeu9HHwygfPsXj18fn4WAcK0aYjwUwSrjEaQ20yijr98uK86SfZXVZZkAZScskUbJShEJZA-e8pqlgChgvQ4h1o5u2d2WbrzU4X8ybtTXhZEExxRwznPHgwq1L2cY5C3Wxsnop7bYguNhtW4Rti922xX7bELluI-EjdbCPXgjhSWgN-lWrawA46FxwIgRlv8wpgEk</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2020703087</pqid></control><display><type>article</type><title>Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences</title><source>IEEE Electronic Library (IEL) Journals</source><source>ERIC</source><creator>Burleson, Winslow S. ; Harlow, Danielle B. ; Nilsen, Katherine J. ; Perlin, Ken ; Freed, Natalie ; Jensen, Camilla Norgaard ; Lahey, Byron ; Lu, Patrick ; Muldner, Kasia</creator><creatorcontrib>Burleson, Winslow S. ; Harlow, Danielle B. ; Nilsen, Katherine J. ; Perlin, Ken ; Freed, Natalie ; Jensen, Camilla Norgaard ; Lahey, Byron ; Lu, Patrick ; Muldner, Kasia</creatorcontrib><description>As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.</description><identifier>ISSN: 1939-1382</identifier><identifier>EISSN: 1939-1382</identifier><identifier>EISSN: 2372-0050</identifier><identifier>DOI: 10.1109/TLT.2017.2724031</identifier><identifier>CODEN: ITLTAT</identifier><language>eng</language><publisher>Piscataway: IEEE</publisher><subject>Active Learning ; Children ; Computers ; Computers and education ; Context ; Education ; Educational Technology ; Electronic mail ; Elementary School Students ; Grade 1 ; Human engineering ; human-computer interaction ; Interaction ; Learning ; Mixed reality ; Programming ; Programming profession ; Qualitative Research ; Robotics ; Robots ; Spatial Ability ; Technology Uses in Education ; Thinking Skills ; Video Technology ; Virtual environments ; Young Children</subject><ispartof>IEEE transactions on learning technologies, 2018-01, Vol.11 (1), p.96-106</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2018</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3</citedby><cites>FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3</cites><orcidid>0000-0002-1373-1078</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/7971992$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,780,784,4024,27923,27924,27925,54796</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1174703$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Burleson, Winslow S.</creatorcontrib><creatorcontrib>Harlow, Danielle B.</creatorcontrib><creatorcontrib>Nilsen, Katherine J.</creatorcontrib><creatorcontrib>Perlin, Ken</creatorcontrib><creatorcontrib>Freed, Natalie</creatorcontrib><creatorcontrib>Jensen, Camilla Norgaard</creatorcontrib><creatorcontrib>Lahey, Byron</creatorcontrib><creatorcontrib>Lu, Patrick</creatorcontrib><creatorcontrib>Muldner, Kasia</creatorcontrib><title>Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences</title><title>IEEE transactions on learning technologies</title><addtitle>TLT</addtitle><description>As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.</description><subject>Active Learning</subject><subject>Children</subject><subject>Computers</subject><subject>Computers and education</subject><subject>Context</subject><subject>Education</subject><subject>Educational Technology</subject><subject>Electronic mail</subject><subject>Elementary School Students</subject><subject>Grade 1</subject><subject>Human engineering</subject><subject>human-computer interaction</subject><subject>Interaction</subject><subject>Learning</subject><subject>Mixed reality</subject><subject>Programming</subject><subject>Programming profession</subject><subject>Qualitative Research</subject><subject>Robotics</subject><subject>Robots</subject><subject>Spatial Ability</subject><subject>Technology Uses in Education</subject><subject>Thinking Skills</subject><subject>Video Technology</subject><subject>Virtual environments</subject><subject>Young Children</subject><issn>1939-1382</issn><issn>1939-1382</issn><issn>2372-0050</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>7SW</sourceid><recordid>eNpNUFtLwzAYLaLgnL4LIgR88Kkzl65pfBtj3hg4tPpa0vTrlrGlM8mm-_dmdgyfzoFz-fhOFF0S3CMEi7t8nPcoJrxHOU0wI0dRhwgmYsIyevyPn0Znzs0xTikXtBP5gfJ6A2gM0hptpmhkNto2ZgnGO_St_Qy9NWXjtUK5NFNdLsDdo-FMLyoL5tahyWzrtJILJE2FPrX168DfV9LrgBPbTK1cLv-Kf1ZgNRgF7jw6qeXCwcUeu9HHwygfPsXj18fn4WAcK0aYjwUwSrjEaQ20yijr98uK86SfZXVZZkAZScskUbJShEJZA-e8pqlgChgvQ4h1o5u2d2WbrzU4X8ybtTXhZEExxRwznPHgwq1L2cY5C3Wxsnop7bYguNhtW4Rti922xX7bELluI-EjdbCPXgjhSWgN-lWrawA46FxwIgRlv8wpgEk</recordid><startdate>201801</startdate><enddate>201801</enddate><creator>Burleson, Winslow S.</creator><creator>Harlow, Danielle B.</creator><creator>Nilsen, Katherine J.</creator><creator>Perlin, Ken</creator><creator>Freed, Natalie</creator><creator>Jensen, Camilla Norgaard</creator><creator>Lahey, Byron</creator><creator>Lu, Patrick</creator><creator>Muldner, Kasia</creator><general>IEEE</general><general>Institute of Electrical and Electronics Engineers, Inc</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope><orcidid>https://orcid.org/0000-0002-1373-1078</orcidid></search><sort><creationdate>201801</creationdate><title>Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences</title><author>Burleson, Winslow S. ; Harlow, Danielle B. ; Nilsen, Katherine J. ; Perlin, Ken ; Freed, Natalie ; Jensen, Camilla Norgaard ; Lahey, Byron ; Lu, Patrick ; Muldner, Kasia</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Active Learning</topic><topic>Children</topic><topic>Computers</topic><topic>Computers and education</topic><topic>Context</topic><topic>Education</topic><topic>Educational Technology</topic><topic>Electronic mail</topic><topic>Elementary School Students</topic><topic>Grade 1</topic><topic>Human engineering</topic><topic>human-computer interaction</topic><topic>Interaction</topic><topic>Learning</topic><topic>Mixed reality</topic><topic>Programming</topic><topic>Programming profession</topic><topic>Qualitative Research</topic><topic>Robotics</topic><topic>Robots</topic><topic>Spatial Ability</topic><topic>Technology Uses in Education</topic><topic>Thinking Skills</topic><topic>Video Technology</topic><topic>Virtual environments</topic><topic>Young Children</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Burleson, Winslow S.</creatorcontrib><creatorcontrib>Harlow, Danielle B.</creatorcontrib><creatorcontrib>Nilsen, Katherine J.</creatorcontrib><creatorcontrib>Perlin, Ken</creatorcontrib><creatorcontrib>Freed, Natalie</creatorcontrib><creatorcontrib>Jensen, Camilla Norgaard</creatorcontrib><creatorcontrib>Lahey, Byron</creatorcontrib><creatorcontrib>Lu, Patrick</creatorcontrib><creatorcontrib>Muldner, Kasia</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE</collection><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><jtitle>IEEE transactions on learning technologies</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Burleson, Winslow S.</au><au>Harlow, Danielle B.</au><au>Nilsen, Katherine J.</au><au>Perlin, Ken</au><au>Freed, Natalie</au><au>Jensen, Camilla Norgaard</au><au>Lahey, Byron</au><au>Lu, Patrick</au><au>Muldner, Kasia</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1174703</ericid><atitle>Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences</atitle><jtitle>IEEE transactions on learning technologies</jtitle><stitle>TLT</stitle><date>2018-01</date><risdate>2018</risdate><volume>11</volume><issue>1</issue><spage>96</spage><epage>106</epage><pages>96-106</pages><issn>1939-1382</issn><eissn>1939-1382</eissn><eissn>2372-0050</eissn><coden>ITLTAT</coden><abstract>As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.</abstract><cop>Piscataway</cop><pub>IEEE</pub><doi>10.1109/TLT.2017.2724031</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0002-1373-1078</orcidid></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1939-1382 |
ispartof | IEEE transactions on learning technologies, 2018-01, Vol.11 (1), p.96-106 |
issn | 1939-1382 1939-1382 2372-0050 |
language | eng |
recordid | cdi_crossref_primary_10_1109_TLT_2017_2724031 |
source | IEEE Electronic Library (IEL) Journals; ERIC |
subjects | Active Learning Children Computers Computers and education Context Education Educational Technology Electronic mail Elementary School Students Grade 1 Human engineering human-computer interaction Interaction Learning Mixed reality Programming Programming profession Qualitative Research Robotics Robots Spatial Ability Technology Uses in Education Thinking Skills Video Technology Virtual environments Young Children |
title | Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-05T15%3A49%3A27IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Active%20Learning%20Environments%20with%20Robotic%20Tangibles:%20Children's%20Physical%20and%20Virtual%20Spatial%20Programming%20Experiences&rft.jtitle=IEEE%20transactions%20on%20learning%20technologies&rft.au=Burleson,%20Winslow%20S.&rft.date=2018-01&rft.volume=11&rft.issue=1&rft.spage=96&rft.epage=106&rft.pages=96-106&rft.issn=1939-1382&rft.eissn=1939-1382&rft.coden=ITLTAT&rft_id=info:doi/10.1109/TLT.2017.2724031&rft_dat=%3Cproquest_cross%3E2020703087%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2020703087&rft_id=info:pmid/&rft_ericid=EJ1174703&rft_ieee_id=7971992&rfr_iscdi=true |