Loading…

Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences

As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous...

Full description

Saved in:
Bibliographic Details
Published in:IEEE transactions on learning technologies 2018-01, Vol.11 (1), p.96-106
Main Authors: Burleson, Winslow S., Harlow, Danielle B., Nilsen, Katherine J., Perlin, Ken, Freed, Natalie, Jensen, Camilla Norgaard, Lahey, Byron, Lu, Patrick, Muldner, Kasia
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3
cites cdi_FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3
container_end_page 106
container_issue 1
container_start_page 96
container_title IEEE transactions on learning technologies
container_volume 11
creator Burleson, Winslow S.
Harlow, Danielle B.
Nilsen, Katherine J.
Perlin, Ken
Freed, Natalie
Jensen, Camilla Norgaard
Lahey, Byron
Lu, Patrick
Muldner, Kasia
description As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.
doi_str_mv 10.1109/TLT.2017.2724031
format article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_crossref_primary_10_1109_TLT_2017_2724031</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ericid>EJ1174703</ericid><ieee_id>7971992</ieee_id><sourcerecordid>2020703087</sourcerecordid><originalsourceid>FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3</originalsourceid><addsrcrecordid>eNpNUFtLwzAYLaLgnL4LIgR88Kkzl65pfBtj3hg4tPpa0vTrlrGlM8mm-_dmdgyfzoFz-fhOFF0S3CMEi7t8nPcoJrxHOU0wI0dRhwgmYsIyevyPn0Znzs0xTikXtBP5gfJ6A2gM0hptpmhkNto2ZgnGO_St_Qy9NWXjtUK5NFNdLsDdo-FMLyoL5tahyWzrtJILJE2FPrX168DfV9LrgBPbTK1cLv-Kf1ZgNRgF7jw6qeXCwcUeu9HHwygfPsXj18fn4WAcK0aYjwUwSrjEaQ20yijr98uK86SfZXVZZkAZScskUbJShEJZA-e8pqlgChgvQ4h1o5u2d2WbrzU4X8ybtTXhZEExxRwznPHgwq1L2cY5C3Wxsnop7bYguNhtW4Rti922xX7bELluI-EjdbCPXgjhSWgN-lWrawA46FxwIgRlv8wpgEk</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2020703087</pqid></control><display><type>article</type><title>Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences</title><source>IEEE Electronic Library (IEL) Journals</source><source>ERIC</source><creator>Burleson, Winslow S. ; Harlow, Danielle B. ; Nilsen, Katherine J. ; Perlin, Ken ; Freed, Natalie ; Jensen, Camilla Norgaard ; Lahey, Byron ; Lu, Patrick ; Muldner, Kasia</creator><creatorcontrib>Burleson, Winslow S. ; Harlow, Danielle B. ; Nilsen, Katherine J. ; Perlin, Ken ; Freed, Natalie ; Jensen, Camilla Norgaard ; Lahey, Byron ; Lu, Patrick ; Muldner, Kasia</creatorcontrib><description>As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.</description><identifier>ISSN: 1939-1382</identifier><identifier>EISSN: 1939-1382</identifier><identifier>EISSN: 2372-0050</identifier><identifier>DOI: 10.1109/TLT.2017.2724031</identifier><identifier>CODEN: ITLTAT</identifier><language>eng</language><publisher>Piscataway: IEEE</publisher><subject>Active Learning ; Children ; Computers ; Computers and education ; Context ; Education ; Educational Technology ; Electronic mail ; Elementary School Students ; Grade 1 ; Human engineering ; human-computer interaction ; Interaction ; Learning ; Mixed reality ; Programming ; Programming profession ; Qualitative Research ; Robotics ; Robots ; Spatial Ability ; Technology Uses in Education ; Thinking Skills ; Video Technology ; Virtual environments ; Young Children</subject><ispartof>IEEE transactions on learning technologies, 2018-01, Vol.11 (1), p.96-106</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2018</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3</citedby><cites>FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3</cites><orcidid>0000-0002-1373-1078</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/7971992$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,780,784,4024,27923,27924,27925,54796</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1174703$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Burleson, Winslow S.</creatorcontrib><creatorcontrib>Harlow, Danielle B.</creatorcontrib><creatorcontrib>Nilsen, Katherine J.</creatorcontrib><creatorcontrib>Perlin, Ken</creatorcontrib><creatorcontrib>Freed, Natalie</creatorcontrib><creatorcontrib>Jensen, Camilla Norgaard</creatorcontrib><creatorcontrib>Lahey, Byron</creatorcontrib><creatorcontrib>Lu, Patrick</creatorcontrib><creatorcontrib>Muldner, Kasia</creatorcontrib><title>Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences</title><title>IEEE transactions on learning technologies</title><addtitle>TLT</addtitle><description>As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.</description><subject>Active Learning</subject><subject>Children</subject><subject>Computers</subject><subject>Computers and education</subject><subject>Context</subject><subject>Education</subject><subject>Educational Technology</subject><subject>Electronic mail</subject><subject>Elementary School Students</subject><subject>Grade 1</subject><subject>Human engineering</subject><subject>human-computer interaction</subject><subject>Interaction</subject><subject>Learning</subject><subject>Mixed reality</subject><subject>Programming</subject><subject>Programming profession</subject><subject>Qualitative Research</subject><subject>Robotics</subject><subject>Robots</subject><subject>Spatial Ability</subject><subject>Technology Uses in Education</subject><subject>Thinking Skills</subject><subject>Video Technology</subject><subject>Virtual environments</subject><subject>Young Children</subject><issn>1939-1382</issn><issn>1939-1382</issn><issn>2372-0050</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>7SW</sourceid><recordid>eNpNUFtLwzAYLaLgnL4LIgR88Kkzl65pfBtj3hg4tPpa0vTrlrGlM8mm-_dmdgyfzoFz-fhOFF0S3CMEi7t8nPcoJrxHOU0wI0dRhwgmYsIyevyPn0Znzs0xTikXtBP5gfJ6A2gM0hptpmhkNto2ZgnGO_St_Qy9NWXjtUK5NFNdLsDdo-FMLyoL5tahyWzrtJILJE2FPrX168DfV9LrgBPbTK1cLv-Kf1ZgNRgF7jw6qeXCwcUeu9HHwygfPsXj18fn4WAcK0aYjwUwSrjEaQ20yijr98uK86SfZXVZZkAZScskUbJShEJZA-e8pqlgChgvQ4h1o5u2d2WbrzU4X8ybtTXhZEExxRwznPHgwq1L2cY5C3Wxsnop7bYguNhtW4Rti922xX7bELluI-EjdbCPXgjhSWgN-lWrawA46FxwIgRlv8wpgEk</recordid><startdate>201801</startdate><enddate>201801</enddate><creator>Burleson, Winslow S.</creator><creator>Harlow, Danielle B.</creator><creator>Nilsen, Katherine J.</creator><creator>Perlin, Ken</creator><creator>Freed, Natalie</creator><creator>Jensen, Camilla Norgaard</creator><creator>Lahey, Byron</creator><creator>Lu, Patrick</creator><creator>Muldner, Kasia</creator><general>IEEE</general><general>Institute of Electrical and Electronics Engineers, Inc</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope><orcidid>https://orcid.org/0000-0002-1373-1078</orcidid></search><sort><creationdate>201801</creationdate><title>Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences</title><author>Burleson, Winslow S. ; Harlow, Danielle B. ; Nilsen, Katherine J. ; Perlin, Ken ; Freed, Natalie ; Jensen, Camilla Norgaard ; Lahey, Byron ; Lu, Patrick ; Muldner, Kasia</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Active Learning</topic><topic>Children</topic><topic>Computers</topic><topic>Computers and education</topic><topic>Context</topic><topic>Education</topic><topic>Educational Technology</topic><topic>Electronic mail</topic><topic>Elementary School Students</topic><topic>Grade 1</topic><topic>Human engineering</topic><topic>human-computer interaction</topic><topic>Interaction</topic><topic>Learning</topic><topic>Mixed reality</topic><topic>Programming</topic><topic>Programming profession</topic><topic>Qualitative Research</topic><topic>Robotics</topic><topic>Robots</topic><topic>Spatial Ability</topic><topic>Technology Uses in Education</topic><topic>Thinking Skills</topic><topic>Video Technology</topic><topic>Virtual environments</topic><topic>Young Children</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Burleson, Winslow S.</creatorcontrib><creatorcontrib>Harlow, Danielle B.</creatorcontrib><creatorcontrib>Nilsen, Katherine J.</creatorcontrib><creatorcontrib>Perlin, Ken</creatorcontrib><creatorcontrib>Freed, Natalie</creatorcontrib><creatorcontrib>Jensen, Camilla Norgaard</creatorcontrib><creatorcontrib>Lahey, Byron</creatorcontrib><creatorcontrib>Lu, Patrick</creatorcontrib><creatorcontrib>Muldner, Kasia</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE</collection><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><jtitle>IEEE transactions on learning technologies</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Burleson, Winslow S.</au><au>Harlow, Danielle B.</au><au>Nilsen, Katherine J.</au><au>Perlin, Ken</au><au>Freed, Natalie</au><au>Jensen, Camilla Norgaard</au><au>Lahey, Byron</au><au>Lu, Patrick</au><au>Muldner, Kasia</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1174703</ericid><atitle>Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences</atitle><jtitle>IEEE transactions on learning technologies</jtitle><stitle>TLT</stitle><date>2018-01</date><risdate>2018</risdate><volume>11</volume><issue>1</issue><spage>96</spage><epage>106</epage><pages>96-106</pages><issn>1939-1382</issn><eissn>1939-1382</eissn><eissn>2372-0050</eissn><coden>ITLTAT</coden><abstract>As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.</abstract><cop>Piscataway</cop><pub>IEEE</pub><doi>10.1109/TLT.2017.2724031</doi><tpages>11</tpages><orcidid>https://orcid.org/0000-0002-1373-1078</orcidid></addata></record>
fulltext fulltext
identifier ISSN: 1939-1382
ispartof IEEE transactions on learning technologies, 2018-01, Vol.11 (1), p.96-106
issn 1939-1382
1939-1382
2372-0050
language eng
recordid cdi_crossref_primary_10_1109_TLT_2017_2724031
source IEEE Electronic Library (IEL) Journals; ERIC
subjects Active Learning
Children
Computers
Computers and education
Context
Education
Educational Technology
Electronic mail
Elementary School Students
Grade 1
Human engineering
human-computer interaction
Interaction
Learning
Mixed reality
Programming
Programming profession
Qualitative Research
Robotics
Robots
Spatial Ability
Technology Uses in Education
Thinking Skills
Video Technology
Virtual environments
Young Children
title Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-05T15%3A49%3A27IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Active%20Learning%20Environments%20with%20Robotic%20Tangibles:%20Children's%20Physical%20and%20Virtual%20Spatial%20Programming%20Experiences&rft.jtitle=IEEE%20transactions%20on%20learning%20technologies&rft.au=Burleson,%20Winslow%20S.&rft.date=2018-01&rft.volume=11&rft.issue=1&rft.spage=96&rft.epage=106&rft.pages=96-106&rft.issn=1939-1382&rft.eissn=1939-1382&rft.coden=ITLTAT&rft_id=info:doi/10.1109/TLT.2017.2724031&rft_dat=%3Cproquest_cross%3E2020703087%3C/proquest_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c313t-9e3217a06fe2d82355bd774588fbb8e2316b44cadc12ebfe777f2693ce37b6fe3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2020703087&rft_id=info:pmid/&rft_ericid=EJ1174703&rft_ieee_id=7971992&rfr_iscdi=true