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Graceful Degradation of Collision Handling in Physically Based Animation

Interactive simulation is made possible in many applications by simplifying or culling the finer details that would make real‐time performance impossible. This paper examines detail simplification in the specific problem of collision handling for rigid body animation. We present an automated method...

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Bibliographic Details
Published in:Computer graphics forum 2000-09, Vol.19 (3), p.239-248
Main Authors: Dingliana, John, O'Sullivan, Carol
Format: Article
Language:English
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Summary:Interactive simulation is made possible in many applications by simplifying or culling the finer details that would make real‐time performance impossible. This paper examines detail simplification in the specific problem of collision handling for rigid body animation. We present an automated method for calculating consistent collision response at different levels of detail. The mechanism works closely with a system which uses a pre‐computed hierarchical volume model for collision detection.
ISSN:0167-7055
1467-8659
DOI:10.1111/1467-8659.00416