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Ray-tracing algorithms for fast calculation of the channel impulse response on diffuse IR wireless indoor channels
A modified Monte Carlo algorithm for the calculation of the impulse response on infrared wireless indoor channels is presented. As is well known, the characteristics of the room where the IR diffuse channel is implemented can lead to problems in communication, such as a multipath penalty on the maxi...
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Published in: | Optical Engineering 2000-10, Vol.39 (10), p.2775-2780 |
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container_title | Optical Engineering |
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creator | Lo´pez-Herna´ndez, Francisco J Pe´rez-Jime´nez, Rafael Santamar ´a, Asuncio´n |
description | A modified Monte Carlo algorithm for the calculation of the impulse response on infrared wireless indoor channels is presented. As is well known, the characteristics of the room where the IR diffuse channel is implemented can lead to problems in communication, such as a multipath penalty on the maximum baud rate or hidden-station situations. Classical algorithms require large computational effort to calculate the impulse response in an ordinary-size room. Monte Carlo offers the possibility of validating the assumptions made for these classic algorithms (basically, the Lambertian nature of all reflections) with a computational complexity that is determined by the accuracy desired by the user. We have developed a mixed ray-tracing-deterministic algorithm that assures that each ray contributes to the final channel response function as many times as it rebounds with an obstacle. It increases dramatically the number of contributions and reduces, to the same extent, the time required for an accurate simulation. Extensive simulation results are presented and are compared with those of other simulation methods. We demonstrate that the method presented here is much faster than Monte Carlo classical simulation schemes. It can be used as a method of simulation in itself or as a validation algorithm for other comparative studies of pulse broadening. © |
doi_str_mv | 10.1117/1.1287397 |
format | article |
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As is well known, the characteristics of the room where the IR diffuse channel is implemented can lead to problems in communication, such as a multipath penalty on the maximum baud rate or hidden-station situations. Classical algorithms require large computational effort to calculate the impulse response in an ordinary-size room. Monte Carlo offers the possibility of validating the assumptions made for these classic algorithms (basically, the Lambertian nature of all reflections) with a computational complexity that is determined by the accuracy desired by the user. We have developed a mixed ray-tracing-deterministic algorithm that assures that each ray contributes to the final channel response function as many times as it rebounds with an obstacle. It increases dramatically the number of contributions and reduces, to the same extent, the time required for an accurate simulation. Extensive simulation results are presented and are compared with those of other simulation methods. 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As is well known, the characteristics of the room where the IR diffuse channel is implemented can lead to problems in communication, such as a multipath penalty on the maximum baud rate or hidden-station situations. Classical algorithms require large computational effort to calculate the impulse response in an ordinary-size room. Monte Carlo offers the possibility of validating the assumptions made for these classic algorithms (basically, the Lambertian nature of all reflections) with a computational complexity that is determined by the accuracy desired by the user. We have developed a mixed ray-tracing-deterministic algorithm that assures that each ray contributes to the final channel response function as many times as it rebounds with an obstacle. It increases dramatically the number of contributions and reduces, to the same extent, the time required for an accurate simulation. Extensive simulation results are presented and are compared with those of other simulation methods. We demonstrate that the method presented here is much faster than Monte Carlo classical simulation schemes. 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As is well known, the characteristics of the room where the IR diffuse channel is implemented can lead to problems in communication, such as a multipath penalty on the maximum baud rate or hidden-station situations. Classical algorithms require large computational effort to calculate the impulse response in an ordinary-size room. Monte Carlo offers the possibility of validating the assumptions made for these classic algorithms (basically, the Lambertian nature of all reflections) with a computational complexity that is determined by the accuracy desired by the user. We have developed a mixed ray-tracing-deterministic algorithm that assures that each ray contributes to the final channel response function as many times as it rebounds with an obstacle. It increases dramatically the number of contributions and reduces, to the same extent, the time required for an accurate simulation. Extensive simulation results are presented and are compared with those of other simulation methods. We demonstrate that the method presented here is much faster than Monte Carlo classical simulation schemes. It can be used as a method of simulation in itself or as a validation algorithm for other comparative studies of pulse broadening. ©</abstract><doi>10.1117/1.1287397</doi><tpages>6</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Monte Carlo ray tracing simulation wireless optical transmission |
title | Ray-tracing algorithms for fast calculation of the channel impulse response on diffuse IR wireless indoor channels |
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