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Deep Reinforcement Scheduling for Mobile Crowdsensing in Fog Computing
Mobile crowdsensing becomes a promising technology for the emerging Internet of Things (IoT) applications in smart environments. Fog computing is enabling a new breed of IoT services, which is also a new opportunity for mobile crowdsensing. Thus, in this article, we introduce a framework enabling mo...
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Published in: | ACM transactions on Internet technology 2019-04, Vol.19 (2), p.1-18 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Mobile crowdsensing becomes a promising technology for the emerging Internet of Things (IoT) applications in smart environments. Fog computing is enabling a new breed of IoT services, which is also a new opportunity for mobile crowdsensing. Thus, in this article, we introduce a framework enabling mobile crowdsensing in fog environments with a hierarchical scheduling strategy. We first introduce the crowdsensing framework that has a hierarchical structure to organize different resources. Since different positions and performance of fog nodes influence the quality of service (QoS) of IoT applications, we formulate a scheduling problem in the hierarchical fog structure and solve it by using a deep reinforcement learning–based strategy. From extensive simulation results, our solution outperforms other scheduling solutions for mobile crowdsensing in the given fog computing environment. |
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ISSN: | 1533-5399 1557-6051 |
DOI: | 10.1145/3234463 |