Loading…
Community and Capital: Experiences of Women Game Streamers in Southeast Asia
This study explores how women game live streamers in Southeast Asia make sense of their experiences as performers and gamers on streaming platforms dominated by Western products and performers. We conducted 13 in-depth interviews guided by an interpretive phenomenological approach to understand thei...
Saved in:
Published in: | ACM transactions on social computing 2021-09, Vol.4 (3), p.1-22 |
---|---|
Main Authors: | , |
Format: | Article |
Language: | English |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | This study explores how women game live streamers in Southeast Asia make sense of their experiences as performers and gamers on streaming platforms dominated by Western products and performers. We conducted 13 in-depth interviews guided by an interpretive phenomenological approach to understand their experiences. Women streamers strive to develop audience communities and gain acceptance in the larger gaming community, in part by successfully displaying their own gaming capital. However, they face challenges regarding audience connection and maintenance, presenting their own femininity amid stereotypes and misogyny, and the influence of their respective cultures on their success as performers. We discuss directions of study that further explore gaming and streaming as a form of cultural labor in Asia and the world. |
---|---|
ISSN: | 2469-7818 2469-7826 |
DOI: | 10.1145/3481888 |