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Defining Configurable Virtual Reality Templates for End Users

This paper proposes a solution for supporting end users in configuring Virtual Reality environments by exploiting reusable templates created by experts. We identify the roles participating in the environment development and the means for delegating part of the behaviour definition to the end users....

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Bibliographic Details
Published in:Proceedings of the ACM on human-computer interaction 2022-06, Vol.6 (EICS), p.1-35, Article 163
Main Authors: Artizzu, Valentino, Cherchi, Gianmarco, Fara, Davide, Frau, Vittoria, Macis, Riccardo, Pitzalis, Luca, Tola, Alessandro, Blecic, Ivan, Spano, Lucio Davide
Format: Article
Language:English
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Summary:This paper proposes a solution for supporting end users in configuring Virtual Reality environments by exploiting reusable templates created by experts. We identify the roles participating in the environment development and the means for delegating part of the behaviour definition to the end users. We focus in particular on enabling end users to define the environment behaviour. The solution exploits a taxonomy defining common virtual objects having high-level actions for specifying event-condition-action rules readable as natural language sentences. End users exploit such actions to define the environment behaviour. We report on a proof-of-concept implementation of the proposed approach, on its validation through two different case studies (virtual shop and museum), and on evaluating the approach with expert users.
ISSN:2573-0142
2573-0142
DOI:10.1145/3534517