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Puzzles and games: addressing different learning styles in teaching operating systems concepts
Because students have different learning styles, it's important to incorporate multiple teaching techniques into the classroom experience. One such technique is the use of puzzles and games in the classroom to reinforce the learning objectives. Many topics in Computer Science are well suited fo...
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Main Authors: | , , , |
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Format: | Conference Proceeding |
Language: | English |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | Because students have different learning styles, it's important to incorporate multiple teaching techniques into the classroom experience. One such technique is the use of puzzles and games in the classroom to reinforce the learning objectives. Many topics in Computer Science are well suited for coverage in such a game. Several in-class puzzles and games have been used in the Computer Science program at this institution in recent years. In basic and advanced courses, simple crossword puzzles reinforce terminology and
Jeopardy!
®-style games help students master material with short answers. In the most recent iteration of the
Operating Systems
course, a
BattleThreads
game and a
Process State
Transition game helped students appreciate different approaches to process and thread management. The latter two games have been assessed for their effectiveness, providing several insights into what makes a good in-class game for teaching operating systems concepts, and how the existing games can be improved. |
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ISSN: | 0097-8418 |
DOI: | 10.1145/792548.611964 |