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Response: In and Out of the Game, as Usual
In this response article, I revisit the idea of paratext in video games. I start, however, with the example of a book by Tolstoy, and the textual studies work of McKenzie and McGann, in order to make the point that paratextuality has never been limited to Genette’s rigid definition, even in the case...
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Published in: | Games and culture 2022-05, Vol.17 (3), p.344-353 |
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Main Author: | |
Format: | Article |
Language: | English |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | In this response article, I revisit the idea of paratext in video games. I start, however, with the example of a book by Tolstoy, and the textual studies work of McKenzie and McGann, in order to make the point that paratextuality has never been limited to Genette’s rigid definition, even in the case of print texts. Video games foreground what has always been the case: the dynamic, volatile, multidirectional nature of paratexts, which can take you into but also out of the enclosure of the main text (or “game itself”) in unexpected ways. Illustrations include Animal Crossing: New Horizons and a mobile sneakerhead game, Aglet. |
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ISSN: | 1555-4120 1555-4139 |
DOI: | 10.1177/15554120211030096 |