Loading…
Effects of video game-based therapy in an adolescent with cerebral palsy: A case report
Herein, we report the case of a 13-year-old boy with spastic quadriplegia cerebral palsy (CP) at Gross Motor Function Classification System (GMFCS) level II, engaging in a 6-wk video game-based therapy (VBT) program. This study aimed to offer essential insights regarding VBT's impact on enhanci...
Saved in:
Published in: | World journal of clinical cases 2023-12, Vol.11 (36), p.8595-8602 |
---|---|
Main Authors: | , , , , |
Format: | Article |
Language: | English |
Citations: | Items that this one cites |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
cited_by | |
---|---|
cites | cdi_FETCH-LOGICAL-c195t-3bd925b49f64a81cb35a942cc2ff6f38009f42e39515b2ea0e0d84878698733a3 |
container_end_page | 8602 |
container_issue | 36 |
container_start_page | 8595 |
container_title | World journal of clinical cases |
container_volume | 11 |
creator | Mohd Iqbal, Huda Aliah Ho, Wei Sheng Zanudin, Asfarina Hisham, Hafifi Mohd Nordin, Nor Azlin |
description | Herein, we report the case of a 13-year-old boy with spastic quadriplegia cerebral palsy (CP) at Gross Motor Function Classification System (GMFCS) level II, engaging in a 6-wk video game-based therapy (VBT) program. This study aimed to offer essential insights regarding VBT's impact on enhancing the physical function and improving the quality of life (QoL) of adolescents diagnosed with CP. This report provides a distinctive viewpoint that can inform and direct future clinical practices and research endeavors.
The boy presented with moderate mobility, balance, and overall well-being. He faced challenges with diminished lower limb strength, which affected his daily living and physical fitness capabilities. Our participant was diagnosed with spastic quadriplegic CP at GMFCS level II. He participated in a 6-wk program of VBT using a play station. This innovative approach incorporates warm-up exercises, interactive activities, and cool-down routines, targeting various movements, including single-leg stance, weight shifting, kicking, jumping, marching, and squatting. After VBT, the strength of the left hip extensor significantly increased from 199.3 N to 541.3 N. Distance covered as part of a 6-min walk test increased by 82 m. His Paediatric QoL Inventory score increased dramatically by 25.9%.
VBT is an innovative, individualized therapy that enhances physical function and QoL in CP, emphasizing its role in ambulatory patients. |
doi_str_mv | 10.12998/wjcc.v11.i36.8595 |
format | article |
fullrecord | <record><control><sourceid>pubmed_cross</sourceid><recordid>TN_cdi_crossref_primary_10_12998_wjcc_v11_i36_8595</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>38188206</sourcerecordid><originalsourceid>FETCH-LOGICAL-c195t-3bd925b49f64a81cb35a942cc2ff6f38009f42e39515b2ea0e0d84878698733a3</originalsourceid><addsrcrecordid>eNpN0N1KwzAUwPEgihtzL-CF5AVa89FkiXdjzCkMvFG8DEl64jrWtSR1o29v51SEwAkH_ufih9AtJTllWqv749b7_EBpXnGZK6HFBRozTmaZ0pJc_vuP0DSlLSGEUiKo5NdoxBVVihE5Ru_LEMB3CTcBH6oSGvxha8icTVDibgPRtj2u9tgOr2x2kDzsO3ysug32EMFFu8Ot3aX-Ac-xHyocoW1id4OuwrCG6c-coLfH5eviKVu_rJ4X83XmqRZdxl2pmXCFDrKwinrHhdUF856FIANXhOhQMOBaUOEYWAKkVIWaKanVjHPLJ4id7_rYpBQhmDZWtY29ocR8Q5kTlBmgzABlTlBDdHeO2k9XQ_mX_LLwL_KPZRs</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype></control><display><type>article</type><title>Effects of video game-based therapy in an adolescent with cerebral palsy: A case report</title><source>PubMed Central</source><creator>Mohd Iqbal, Huda Aliah ; Ho, Wei Sheng ; Zanudin, Asfarina ; Hisham, Hafifi ; Mohd Nordin, Nor Azlin</creator><creatorcontrib>Mohd Iqbal, Huda Aliah ; Ho, Wei Sheng ; Zanudin, Asfarina ; Hisham, Hafifi ; Mohd Nordin, Nor Azlin</creatorcontrib><description>Herein, we report the case of a 13-year-old boy with spastic quadriplegia cerebral palsy (CP) at Gross Motor Function Classification System (GMFCS) level II, engaging in a 6-wk video game-based therapy (VBT) program. This study aimed to offer essential insights regarding VBT's impact on enhancing the physical function and improving the quality of life (QoL) of adolescents diagnosed with CP. This report provides a distinctive viewpoint that can inform and direct future clinical practices and research endeavors.
The boy presented with moderate mobility, balance, and overall well-being. He faced challenges with diminished lower limb strength, which affected his daily living and physical fitness capabilities. Our participant was diagnosed with spastic quadriplegic CP at GMFCS level II. He participated in a 6-wk program of VBT using a play station. This innovative approach incorporates warm-up exercises, interactive activities, and cool-down routines, targeting various movements, including single-leg stance, weight shifting, kicking, jumping, marching, and squatting. After VBT, the strength of the left hip extensor significantly increased from 199.3 N to 541.3 N. Distance covered as part of a 6-min walk test increased by 82 m. His Paediatric QoL Inventory score increased dramatically by 25.9%.
VBT is an innovative, individualized therapy that enhances physical function and QoL in CP, emphasizing its role in ambulatory patients.</description><identifier>ISSN: 2307-8960</identifier><identifier>EISSN: 2307-8960</identifier><identifier>DOI: 10.12998/wjcc.v11.i36.8595</identifier><identifier>PMID: 38188206</identifier><language>eng</language><publisher>United States</publisher><ispartof>World journal of clinical cases, 2023-12, Vol.11 (36), p.8595-8602</ispartof><rights>The Author(s) 2023. Published by Baishideng Publishing Group Inc. All rights reserved.</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c195t-3bd925b49f64a81cb35a942cc2ff6f38009f42e39515b2ea0e0d84878698733a3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27922,27923</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/38188206$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Mohd Iqbal, Huda Aliah</creatorcontrib><creatorcontrib>Ho, Wei Sheng</creatorcontrib><creatorcontrib>Zanudin, Asfarina</creatorcontrib><creatorcontrib>Hisham, Hafifi</creatorcontrib><creatorcontrib>Mohd Nordin, Nor Azlin</creatorcontrib><title>Effects of video game-based therapy in an adolescent with cerebral palsy: A case report</title><title>World journal of clinical cases</title><addtitle>World J Clin Cases</addtitle><description>Herein, we report the case of a 13-year-old boy with spastic quadriplegia cerebral palsy (CP) at Gross Motor Function Classification System (GMFCS) level II, engaging in a 6-wk video game-based therapy (VBT) program. This study aimed to offer essential insights regarding VBT's impact on enhancing the physical function and improving the quality of life (QoL) of adolescents diagnosed with CP. This report provides a distinctive viewpoint that can inform and direct future clinical practices and research endeavors.
The boy presented with moderate mobility, balance, and overall well-being. He faced challenges with diminished lower limb strength, which affected his daily living and physical fitness capabilities. Our participant was diagnosed with spastic quadriplegic CP at GMFCS level II. He participated in a 6-wk program of VBT using a play station. This innovative approach incorporates warm-up exercises, interactive activities, and cool-down routines, targeting various movements, including single-leg stance, weight shifting, kicking, jumping, marching, and squatting. After VBT, the strength of the left hip extensor significantly increased from 199.3 N to 541.3 N. Distance covered as part of a 6-min walk test increased by 82 m. His Paediatric QoL Inventory score increased dramatically by 25.9%.
VBT is an innovative, individualized therapy that enhances physical function and QoL in CP, emphasizing its role in ambulatory patients.</description><issn>2307-8960</issn><issn>2307-8960</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2023</creationdate><recordtype>article</recordtype><recordid>eNpN0N1KwzAUwPEgihtzL-CF5AVa89FkiXdjzCkMvFG8DEl64jrWtSR1o29v51SEwAkH_ufih9AtJTllWqv749b7_EBpXnGZK6HFBRozTmaZ0pJc_vuP0DSlLSGEUiKo5NdoxBVVihE5Ru_LEMB3CTcBH6oSGvxha8icTVDibgPRtj2u9tgOr2x2kDzsO3ysug32EMFFu8Ot3aX-Ac-xHyocoW1id4OuwrCG6c-coLfH5eviKVu_rJ4X83XmqRZdxl2pmXCFDrKwinrHhdUF856FIANXhOhQMOBaUOEYWAKkVIWaKanVjHPLJ4id7_rYpBQhmDZWtY29ocR8Q5kTlBmgzABlTlBDdHeO2k9XQ_mX_LLwL_KPZRs</recordid><startdate>20231226</startdate><enddate>20231226</enddate><creator>Mohd Iqbal, Huda Aliah</creator><creator>Ho, Wei Sheng</creator><creator>Zanudin, Asfarina</creator><creator>Hisham, Hafifi</creator><creator>Mohd Nordin, Nor Azlin</creator><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>20231226</creationdate><title>Effects of video game-based therapy in an adolescent with cerebral palsy: A case report</title><author>Mohd Iqbal, Huda Aliah ; Ho, Wei Sheng ; Zanudin, Asfarina ; Hisham, Hafifi ; Mohd Nordin, Nor Azlin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c195t-3bd925b49f64a81cb35a942cc2ff6f38009f42e39515b2ea0e0d84878698733a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Mohd Iqbal, Huda Aliah</creatorcontrib><creatorcontrib>Ho, Wei Sheng</creatorcontrib><creatorcontrib>Zanudin, Asfarina</creatorcontrib><creatorcontrib>Hisham, Hafifi</creatorcontrib><creatorcontrib>Mohd Nordin, Nor Azlin</creatorcontrib><collection>PubMed</collection><collection>CrossRef</collection><jtitle>World journal of clinical cases</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Mohd Iqbal, Huda Aliah</au><au>Ho, Wei Sheng</au><au>Zanudin, Asfarina</au><au>Hisham, Hafifi</au><au>Mohd Nordin, Nor Azlin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effects of video game-based therapy in an adolescent with cerebral palsy: A case report</atitle><jtitle>World journal of clinical cases</jtitle><addtitle>World J Clin Cases</addtitle><date>2023-12-26</date><risdate>2023</risdate><volume>11</volume><issue>36</issue><spage>8595</spage><epage>8602</epage><pages>8595-8602</pages><issn>2307-8960</issn><eissn>2307-8960</eissn><abstract>Herein, we report the case of a 13-year-old boy with spastic quadriplegia cerebral palsy (CP) at Gross Motor Function Classification System (GMFCS) level II, engaging in a 6-wk video game-based therapy (VBT) program. This study aimed to offer essential insights regarding VBT's impact on enhancing the physical function and improving the quality of life (QoL) of adolescents diagnosed with CP. This report provides a distinctive viewpoint that can inform and direct future clinical practices and research endeavors.
The boy presented with moderate mobility, balance, and overall well-being. He faced challenges with diminished lower limb strength, which affected his daily living and physical fitness capabilities. Our participant was diagnosed with spastic quadriplegic CP at GMFCS level II. He participated in a 6-wk program of VBT using a play station. This innovative approach incorporates warm-up exercises, interactive activities, and cool-down routines, targeting various movements, including single-leg stance, weight shifting, kicking, jumping, marching, and squatting. After VBT, the strength of the left hip extensor significantly increased from 199.3 N to 541.3 N. Distance covered as part of a 6-min walk test increased by 82 m. His Paediatric QoL Inventory score increased dramatically by 25.9%.
VBT is an innovative, individualized therapy that enhances physical function and QoL in CP, emphasizing its role in ambulatory patients.</abstract><cop>United States</cop><pmid>38188206</pmid><doi>10.12998/wjcc.v11.i36.8595</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 2307-8960 |
ispartof | World journal of clinical cases, 2023-12, Vol.11 (36), p.8595-8602 |
issn | 2307-8960 2307-8960 |
language | eng |
recordid | cdi_crossref_primary_10_12998_wjcc_v11_i36_8595 |
source | PubMed Central |
title | Effects of video game-based therapy in an adolescent with cerebral palsy: A case report |
url | http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-14T01%3A24%3A06IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-pubmed_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Effects%20of%20video%20game-based%20therapy%20in%20an%20adolescent%20with%20cerebral%20palsy:%20A%20case%20report&rft.jtitle=World%20journal%20of%20clinical%20cases&rft.au=Mohd%20Iqbal,%20Huda%20Aliah&rft.date=2023-12-26&rft.volume=11&rft.issue=36&rft.spage=8595&rft.epage=8602&rft.pages=8595-8602&rft.issn=2307-8960&rft.eissn=2307-8960&rft_id=info:doi/10.12998/wjcc.v11.i36.8595&rft_dat=%3Cpubmed_cross%3E38188206%3C/pubmed_cross%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c195t-3bd925b49f64a81cb35a942cc2ff6f38009f42e39515b2ea0e0d84878698733a3%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_id=info:pmid/38188206&rfr_iscdi=true |