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Pose recognition in sports scenes based on deep learning skeleton sequence model

Human skeleton extraction is a basic problem in the field of computer vision. With the rapid progress of science and technology, it has become a hot issue in the field of target detection such as pedestrian recognition, behavior monitoring, and pedestrian gesture recognition. In recent years, due to...

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Bibliographic Details
Published in:Journal of intelligent & fuzzy systems 2021-03, p.1-10
Main Authors: Li-quan, Chen, You, Li, Shen, Fengjun, Shan, Zhaoqimeng, Chen, Jiaxuan
Format: Article
Language:English
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Summary:Human skeleton extraction is a basic problem in the field of computer vision. With the rapid progress of science and technology, it has become a hot issue in the field of target detection such as pedestrian recognition, behavior monitoring, and pedestrian gesture recognition. In recent years, due to the development of deep neural networks, modeling of human joints in acquired images has made progress in skeleton extraction. However, most models have low modeling accuracy, poor real-time performance, and poor model availability. problem. Aiming at the above-mentioned human target detection problem, this paper uses the deep learning skeleton sequence model gesture recognition method in sports scenes to study, aiming to provide a gesture recognition method with strong noise resistance, good real-time performance and accurate model. This article uses motion video frame images to train the VGG16 network. Using the network to extract skeleton information can strengthen the posture feature expression, and use HOG for feature extraction, and use the Adam algorithm to optimize the network to extract more posture features, thereby improving the posture of the network Recognition accuracy. Then adjust the hyperparameters and network structure of the basic network according to the training results, and obtain the key poses in the sports scene through the final classifier.
ISSN:1064-1246
1875-8967
DOI:10.3233/JIFS-189834