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Toward a critical theory of playful research in the internet age exploring playful research in Second Life, Minecraft, and Hackerspaces/Makerspaces

This paper engaged in the development of a critical theory of playful research. Using examples from Second Life, Minecraft, and hackerspaces/makerspaces, it argues that playful research is an intrinsic part of research ecologies. It presents the idea that research can be joyful, liberating, transgre...

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Bibliographic Details
Published in:The Journal of Play in Adulthood 2021-07, Vol.3 (1)
Main Author: Hunsinger, Jeremy
Format: Article
Language:English
Online Access:Get full text
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Summary:This paper engaged in the development of a critical theory of playful research. Using examples from Second Life, Minecraft, and hackerspaces/makerspaces, it argues that playful research is an intrinsic part of research ecologies. It presents the idea that research can be joyful, liberating, transgressive in its pursuit of knowledge, and admits that the pursuit of knowledge also requires communal forgetting. With those insights, it argues that playful research is happening and that we should encourage research to be playful.
ISSN:2632-1254
2632-1254
DOI:10.5920/jpa.868