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Wavelet-denoising on hardware devices with Perfect Reconstruction, low latency and adaptive thresholding

•We introduce a wavelet adaptive-denoising architecture for real-time 1D-systems.•The Perfect Reconstruction of the wavelet transform is satisfied.•It includes five blocks: dwt, idwt, median, thresholding and delay.•The adaptive threshold is based on a real-time sorting process.•The quantization err...

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Published in:Computers & electrical engineering 2013-05, Vol.39 (4), p.1300-1311
Main Authors: Ballesteros L, Dora M., Moreno A, Juan M.
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Language:English
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cited_by cdi_FETCH-LOGICAL-c429t-18213c546a5982495cdfbfffe116580c317f2750ef07c29e7aa57144b966f84c3
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creator Ballesteros L, Dora M.
Moreno A, Juan M.
description •We introduce a wavelet adaptive-denoising architecture for real-time 1D-systems.•The Perfect Reconstruction of the wavelet transform is satisfied.•It includes five blocks: dwt, idwt, median, thresholding and delay.•The adaptive threshold is based on a real-time sorting process.•The quantization error, delay and latency are better than in related works. This paper introduces a wavelet denoising architecture with adaptive thresholding for real-time 1D-systems and without the use of external memories for storing input data or wavelet coefficients. The Discrete Wavelet Transform (DWT) is executed sample-by-sample by a polyphase scheme of the biorthogonal base 5/3. Since the weights of the filters are represented by integer terms and the quantization error is quasi-zero, the principle of Perfect Reconstruction is satisfied. The adaptive threshold is based on a real-time sorting process which calculates the median of the detail coefficients. Simulations are presented to measure the delay, latency, quantization error and hardware cost. A comparison with related works is also provided in order to show the strengths of the current proposal. The good trade-off among reconstruction error, latency, delay and hardware cost permits to use the proposed architecture in a wide variety of signals that require good fidelity and prompt response.
doi_str_mv 10.1016/j.compeleceng.2013.03.005
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This paper introduces a wavelet denoising architecture with adaptive thresholding for real-time 1D-systems and without the use of external memories for storing input data or wavelet coefficients. The Discrete Wavelet Transform (DWT) is executed sample-by-sample by a polyphase scheme of the biorthogonal base 5/3. Since the weights of the filters are represented by integer terms and the quantization error is quasi-zero, the principle of Perfect Reconstruction is satisfied. The adaptive threshold is based on a real-time sorting process which calculates the median of the detail coefficients. Simulations are presented to measure the delay, latency, quantization error and hardware cost. A comparison with related works is also provided in order to show the strengths of the current proposal. 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subjects Architecture
Architecture (computers)
Computer simulation
Delay
Enginyeria electrònica
Hardware
Matemàtiques i estadística
Ondetes (Matemàtica)
Permissible error
Quantization
Reconstruction
Wavelet
Wavelets (Mathematics)
Àrees temàtiques de la UPC
title Wavelet-denoising on hardware devices with Perfect Reconstruction, low latency and adaptive thresholding
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