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PanicRoom: a virtual reality-based Pavlovian fear conditioning paradigm
Pavlovian fear conditioning is an experimental paradigm used to study the acquisition and extinction of fear responses and the various aspects of fear and anxiety. We developed a virtual reality (VR) version of this paradigm to leverage the benefits of virtual reality, such as ecological validity, s...
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Published in: | Frontiers in psychology 2024-10, Vol.15, p.1432141 |
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creator | Lucifora, Chiara Gangemi, Aldo D'Italia, Giovanni Culicetto, Laura Ferraioli, Francesca Grasso, Giorgio Mario Vicario, Carmelo Mario |
description | Pavlovian fear conditioning is an experimental paradigm used to study the acquisition and extinction of fear responses and the various aspects of fear and anxiety. We developed a virtual reality (VR) version of this paradigm to leverage the benefits of virtual reality, such as ecological validity, standardization, safety, and therapeutic applications. Our objective was to create an open-source and immersive environment for studying fear-related responses using Unity Engine 3D and the Oculus Rift device.
In this virtual environment, the participants encountered a monster screaming at 100 dB approaching them as the fear-inducing stimulus (unconditioned stimulus or US). Our protocol included three sessions: habituation, acquisition, and extinction, with two stimuli associated with different doors (blue vs. red). The blue door (CS+) was linked to the US, while the red door (CS-) was the control. We tested this VR paradigm on 84 young participants, recording their skin conductance response (SCRs) and fear stimulus ratings (FSRs) on a 10-point Likert scale.
The findings showed significantly higher SCRs and FSRs for CS+ as compared to CS- during the acquisition phase and higher SCRs and FSRs for CS+ during the acquisition phase as compared to the habituation and extinction sessions.
These results supported the reliability of the protocol for studying fear and anxiety-related conditions. |
doi_str_mv | 10.3389/fpsyg.2024.1432141 |
format | article |
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In this virtual environment, the participants encountered a monster screaming at 100 dB approaching them as the fear-inducing stimulus (unconditioned stimulus or US). Our protocol included three sessions: habituation, acquisition, and extinction, with two stimuli associated with different doors (blue vs. red). The blue door (CS+) was linked to the US, while the red door (CS-) was the control. We tested this VR paradigm on 84 young participants, recording their skin conductance response (SCRs) and fear stimulus ratings (FSRs) on a 10-point Likert scale.
The findings showed significantly higher SCRs and FSRs for CS+ as compared to CS- during the acquisition phase and higher SCRs and FSRs for CS+ during the acquisition phase as compared to the habituation and extinction sessions.
These results supported the reliability of the protocol for studying fear and anxiety-related conditions.</description><identifier>ISSN: 1664-1078</identifier><identifier>EISSN: 1664-1078</identifier><identifier>DOI: 10.3389/fpsyg.2024.1432141</identifier><identifier>PMID: 39430907</identifier><language>eng</language><publisher>Switzerland: Frontiers Media S.A</publisher><subject>experimental paradigm ; fear conditioning ; Pavlovian (classical) conditioning ; Pavlovian fear conditioning task in virtual reality ; virtual reality</subject><ispartof>Frontiers in psychology, 2024-10, Vol.15, p.1432141</ispartof><rights>Copyright © 2024 Lucifora, Gangemi, D’Italia, Culicetto, Ferraioli, Grasso and Vicario.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c294t-fe0cc5333d8ccbf7f29e2d6ded3a08e725931819b2ed88b0167a594285d0280d3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/39430907$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Lucifora, Chiara</creatorcontrib><creatorcontrib>Gangemi, Aldo</creatorcontrib><creatorcontrib>D'Italia, Giovanni</creatorcontrib><creatorcontrib>Culicetto, Laura</creatorcontrib><creatorcontrib>Ferraioli, Francesca</creatorcontrib><creatorcontrib>Grasso, Giorgio Mario</creatorcontrib><creatorcontrib>Vicario, Carmelo Mario</creatorcontrib><title>PanicRoom: a virtual reality-based Pavlovian fear conditioning paradigm</title><title>Frontiers in psychology</title><addtitle>Front Psychol</addtitle><description>Pavlovian fear conditioning is an experimental paradigm used to study the acquisition and extinction of fear responses and the various aspects of fear and anxiety. We developed a virtual reality (VR) version of this paradigm to leverage the benefits of virtual reality, such as ecological validity, standardization, safety, and therapeutic applications. Our objective was to create an open-source and immersive environment for studying fear-related responses using Unity Engine 3D and the Oculus Rift device.
In this virtual environment, the participants encountered a monster screaming at 100 dB approaching them as the fear-inducing stimulus (unconditioned stimulus or US). Our protocol included three sessions: habituation, acquisition, and extinction, with two stimuli associated with different doors (blue vs. red). The blue door (CS+) was linked to the US, while the red door (CS-) was the control. We tested this VR paradigm on 84 young participants, recording their skin conductance response (SCRs) and fear stimulus ratings (FSRs) on a 10-point Likert scale.
The findings showed significantly higher SCRs and FSRs for CS+ as compared to CS- during the acquisition phase and higher SCRs and FSRs for CS+ during the acquisition phase as compared to the habituation and extinction sessions.
These results supported the reliability of the protocol for studying fear and anxiety-related conditions.</description><subject>experimental paradigm</subject><subject>fear conditioning</subject><subject>Pavlovian (classical) conditioning</subject><subject>Pavlovian fear conditioning task in virtual reality</subject><subject>virtual reality</subject><issn>1664-1078</issn><issn>1664-1078</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2024</creationdate><recordtype>article</recordtype><sourceid>DOA</sourceid><recordid>eNpNkU9rHDEMxU1oaUKaL9BDmGMvs5Ute8burYQ2CQQaSns2Gv9ZHGbGW3t2Yb99N9lNqC4S4r2fQI-xTxxWiNp8iZu6X68ECLniEgWX_Ixd8K6TLYdev_tvPmdXtT7BoSQIAPGBnaORCAb6C3b7SHNyv3KevjbU7FJZtjQ2JdCYln07UA2-eaTdmHeJ5iYGKo3Ls09LynOa182GCvm0nj6y95HGGq5O_ZL9-fH9981d-_Dz9v7m20PrhJFLGwM4pxDRa-eG2EdhgvCdDx4JdOiFMsg1N4MIXusBeNeTMlJo5UFo8HjJ7o9cn-nJbkqaqOxtpmRfFrmsLZUluTFYULx3UQeUOkqlFCntdYfYgRkGifLA-nxkbUr-uw11sVOqLowjzSFvq0XOtcZeYH-QiqPUlVxrCfHtNAf7nId9ycM-52FPeRxM1yf-dpiCf7O8fh__Aa6Thbc</recordid><startdate>20241004</startdate><enddate>20241004</enddate><creator>Lucifora, Chiara</creator><creator>Gangemi, Aldo</creator><creator>D'Italia, Giovanni</creator><creator>Culicetto, Laura</creator><creator>Ferraioli, Francesca</creator><creator>Grasso, Giorgio Mario</creator><creator>Vicario, Carmelo Mario</creator><general>Frontiers Media S.A</general><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>DOA</scope></search><sort><creationdate>20241004</creationdate><title>PanicRoom: a virtual reality-based Pavlovian fear conditioning paradigm</title><author>Lucifora, Chiara ; Gangemi, Aldo ; D'Italia, Giovanni ; Culicetto, Laura ; Ferraioli, Francesca ; Grasso, Giorgio Mario ; Vicario, Carmelo Mario</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c294t-fe0cc5333d8ccbf7f29e2d6ded3a08e725931819b2ed88b0167a594285d0280d3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2024</creationdate><topic>experimental paradigm</topic><topic>fear conditioning</topic><topic>Pavlovian (classical) conditioning</topic><topic>Pavlovian fear conditioning task in virtual reality</topic><topic>virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lucifora, Chiara</creatorcontrib><creatorcontrib>Gangemi, Aldo</creatorcontrib><creatorcontrib>D'Italia, Giovanni</creatorcontrib><creatorcontrib>Culicetto, Laura</creatorcontrib><creatorcontrib>Ferraioli, Francesca</creatorcontrib><creatorcontrib>Grasso, Giorgio Mario</creatorcontrib><creatorcontrib>Vicario, Carmelo Mario</creatorcontrib><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>Directory of Open Access Journals</collection><jtitle>Frontiers in psychology</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lucifora, Chiara</au><au>Gangemi, Aldo</au><au>D'Italia, Giovanni</au><au>Culicetto, Laura</au><au>Ferraioli, Francesca</au><au>Grasso, Giorgio Mario</au><au>Vicario, Carmelo Mario</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>PanicRoom: a virtual reality-based Pavlovian fear conditioning paradigm</atitle><jtitle>Frontiers in psychology</jtitle><addtitle>Front Psychol</addtitle><date>2024-10-04</date><risdate>2024</risdate><volume>15</volume><spage>1432141</spage><pages>1432141-</pages><issn>1664-1078</issn><eissn>1664-1078</eissn><abstract>Pavlovian fear conditioning is an experimental paradigm used to study the acquisition and extinction of fear responses and the various aspects of fear and anxiety. We developed a virtual reality (VR) version of this paradigm to leverage the benefits of virtual reality, such as ecological validity, standardization, safety, and therapeutic applications. Our objective was to create an open-source and immersive environment for studying fear-related responses using Unity Engine 3D and the Oculus Rift device.
In this virtual environment, the participants encountered a monster screaming at 100 dB approaching them as the fear-inducing stimulus (unconditioned stimulus or US). Our protocol included three sessions: habituation, acquisition, and extinction, with two stimuli associated with different doors (blue vs. red). The blue door (CS+) was linked to the US, while the red door (CS-) was the control. We tested this VR paradigm on 84 young participants, recording their skin conductance response (SCRs) and fear stimulus ratings (FSRs) on a 10-point Likert scale.
The findings showed significantly higher SCRs and FSRs for CS+ as compared to CS- during the acquisition phase and higher SCRs and FSRs for CS+ during the acquisition phase as compared to the habituation and extinction sessions.
These results supported the reliability of the protocol for studying fear and anxiety-related conditions.</abstract><cop>Switzerland</cop><pub>Frontiers Media S.A</pub><pmid>39430907</pmid><doi>10.3389/fpsyg.2024.1432141</doi><oa>free_for_read</oa></addata></record> |
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subjects | experimental paradigm fear conditioning Pavlovian (classical) conditioning Pavlovian fear conditioning task in virtual reality virtual reality |
title | PanicRoom: a virtual reality-based Pavlovian fear conditioning paradigm |
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