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Social Support, Self-Regulation, and Psychological Skill Use in E-Athletes

The aims of the present study were twofold. First, to investigate self-reported social support, self-regulation, and psychological skill use in esports athletes (e-athletes) compared to traditional athletes. Second, to determine if self-reported social support, self-regulation, and psychological ski...

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Bibliographic Details
Published in:Frontiers in psychology 2021-11, Vol.12, p.722030-722030
Main Authors: Trotter, Michael G., Coulter, Tristan J., Davis, Paul A., Poulus, Dylan R., Polman, Remco
Format: Article
Language:English
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Summary:The aims of the present study were twofold. First, to investigate self-reported social support, self-regulation, and psychological skill use in esports athletes (e-athletes) compared to traditional athletes. Second, to determine if self-reported social support, self-regulation, and psychological skill use influenced e-athlete in-game rank. An online survey was used to collect data from an international sample of e-athletes ( n = 1,444). The e-athletes reported less social support, self-regulation, and psychological skill use than reported by traditional athletes in previous studies. E-athletes with higher scores in social support, self-regulation, and psychological skill use was associated with higher in-game rank. The lack of an organisational structure in esports may be a contributing factor as to why e-athletes score lower than traditional athletes on social support, self-regulation, and psychological skill use. Future research is warranted to explore the development of esports programs aiming to promote athletes’ social support, self-regulation, and use of psychological skills to enhance in-game performance and well-being.
ISSN:1664-1078
1664-1078
DOI:10.3389/fpsyg.2021.722030