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GameVibe: a multimodal affective game corpus

As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameV...

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Bibliographic Details
Published in:Scientific data 2024-11, Vol.11 (1), p.1306-10
Main Authors: Barthet, Matthew, Kaselimi, Maria, Pinitas, Kosmas, Makantasis, Konstantinos, Liapis, Antonios, Yannakakis, Georgios N.
Format: Article
Language:English
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Summary:As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement.
ISSN:2052-4463
2052-4463
DOI:10.1038/s41597-024-04022-4