Loading…
An Efficiency Control Method Based on SFSM for Massive Crowd Rendering
For massive crowds, users often have the need for interactive roaming. A good roaming effect can make the user feel immersed in the crowd, and the scenes need to be populated with crowds of people that make the environment both alive and believable. This paper proposes a method of efficiency control...
Saved in:
Published in: | Advances in multimedia 2018-01, Vol.2018 (2018), p.1-10 |
---|---|
Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | For massive crowds, users often have the need for interactive roaming. A good roaming effect can make the user feel immersed in the crowd, and the scenes need to be populated with crowds of people that make the environment both alive and believable. This paper proposes a method of efficiency control for massive crowd rendering. First, we devise a state machine mechanism based on self-feedback, which can dynamically adjust the accuracy of crowd model rendering according to the relationship between the speed of the system rendering and the speed the users expect. Second, we propose a movement frequency update method to perform the frequency of motion update based on the distance between the individual and the viewpoint. In addition, we propose a variable precision point sampling drawing strategy to render the individual with different sampling precision. The state machine system in this paper effectively integrates two core technologies for dynamically controlling the accuracy of the model, ensuring visual efficiency, improving the rendering efficiency, and satisfying the fluency of users’ roaming interaction. |
---|---|
ISSN: | 1687-5680 1687-5699 |
DOI: | 10.1155/2018/3958306 |