Loading…

Utilizing the Metaverse for Learner-Centered Constructivist Education in the Post-Pandemic Era: An Analysis of Elementary School Students

Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of...

Full description

Saved in:
Bibliographic Details
Published in:Journal of intelligence 2022-03, Vol.10 (1), p.17
Main Authors: Suh, Woong, Ahn, Seongjin
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
cited_by cdi_FETCH-LOGICAL-c505t-532134158afdc42e023b38de2121f0a438ede2f0efb57fa5179b06dc20a0ec183
cites cdi_FETCH-LOGICAL-c505t-532134158afdc42e023b38de2121f0a438ede2f0efb57fa5179b06dc20a0ec183
container_end_page
container_issue 1
container_start_page 17
container_title Journal of intelligence
container_volume 10
creator Suh, Woong
Ahn, Seongjin
description Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from a constructivist perspective to determine how closely related this virtual environment is to the lives of elementary school students. This study also examined how students are becoming the focal point of new educational technologies. After reviewing the literature on this topic, a survey of 336 elementary school students in Korea was conducted using 18 items for measuring each factor in the metaverse, followed by statistical analyses that included a difference of means and an independent sample -test. The results revealed that, on average, 97.9% of elementary school students had experiences with the metaverse, with 95.5% of them considering it closely related to their everyday life. In addition, various conclusions according to each metaverse factor and each participant's gender are provided.
doi_str_mv 10.3390/jintelligence10010017
format article
fullrecord <record><control><sourceid>proquest_doaj_</sourceid><recordid>TN_cdi_doaj_primary_oai_doaj_org_article_31611d1c76e64e16b36cf10db66a2522</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><doaj_id>oai_doaj_org_article_31611d1c76e64e16b36cf10db66a2522</doaj_id><sourcerecordid>2644011227</sourcerecordid><originalsourceid>FETCH-LOGICAL-c505t-532134158afdc42e023b38de2121f0a438ede2f0efb57fa5179b06dc20a0ec183</originalsourceid><addsrcrecordid>eNptkt1qVDEQxw-i2FL7CErAG2-Ozef58EIoy2oLKxZqr0NOMtnNck5Sk5yF-ga-teluLa0YBpJM_vPLTDJV9Zbgj4z1-GzrfIZxdGvwGgjG99a-qI4pbvuaUYxfPlkfVacpbXEZPWEdp6-rIyYY5aJlx9Xvm-xG98v5NcobQN8gqx3EBMiGiFagoodYL6BcF8GgRfApx1lnt3Mpo6WZtcoueOT8PvwqpFxfKW9gchoto_qEzn0xNd4ll1CwaDnCVGgq3qFrvQlhRNd5NsWT3lSvrBoTnD7MJ9XNl-WPxUW9-v71cnG-qrXAItclc8I4EZ2yRnMKmLKBdQYoocRixVkHZWMx2EG0VgnS9gNujKZYYdCkYyfV5YFrgtrK2-imkowMysm9I8S1VDE7PYJkpCHEEN020HAgzcAabQk2Q9MoKigtrM8H1u08TGB0qSOq8Rn0-Yl3G7kOO9n1QnAhCuDDAyCGnzOkLCeXdPla5SHMSdKGc0wIpW2Rvv9Hug1zLE-7V1FOe8JJUYmDSseQUgT7mAzB8r535H97p8S9e1rJY9TfTmF_AEo7xQU</addsrcrecordid><sourcetype>Open Website</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2642429141</pqid></control><display><type>article</type><title>Utilizing the Metaverse for Learner-Centered Constructivist Education in the Post-Pandemic Era: An Analysis of Elementary School Students</title><source>Publicly Available Content Database</source><source>PubMed Central</source><source>Coronavirus Research Database</source><creator>Suh, Woong ; Ahn, Seongjin</creator><creatorcontrib>Suh, Woong ; Ahn, Seongjin</creatorcontrib><description>Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from a constructivist perspective to determine how closely related this virtual environment is to the lives of elementary school students. This study also examined how students are becoming the focal point of new educational technologies. After reviewing the literature on this topic, a survey of 336 elementary school students in Korea was conducted using 18 items for measuring each factor in the metaverse, followed by statistical analyses that included a difference of means and an independent sample -test. The results revealed that, on average, 97.9% of elementary school students had experiences with the metaverse, with 95.5% of them considering it closely related to their everyday life. In addition, various conclusions according to each metaverse factor and each participant's gender are provided.</description><identifier>ISSN: 2079-3200</identifier><identifier>EISSN: 2079-3200</identifier><identifier>DOI: 10.3390/jintelligence10010017</identifier><identifier>PMID: 35324573</identifier><language>eng</language><publisher>Switzerland: MDPI AG</publisher><subject>attitude ; Attitudes ; constructivism ; COVID-19 ; educational experience ; educational technology ; Learning ; metaverse ; School environment ; Virtual reality</subject><ispartof>Journal of intelligence, 2022-03, Vol.10 (1), p.17</ispartof><rights>2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>2022 by the authors. 2022</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c505t-532134158afdc42e023b38de2121f0a438ede2f0efb57fa5179b06dc20a0ec183</citedby><cites>FETCH-LOGICAL-c505t-532134158afdc42e023b38de2121f0a438ede2f0efb57fa5179b06dc20a0ec183</cites><orcidid>0000-0003-3696-8198</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/2642429141/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2642429141?pq-origsite=primo$$EHTML$$P50$$Gproquest$$Hfree_for_read</linktohtml><link.rule.ids>230,314,723,776,780,881,25731,27901,27902,36989,36990,38493,43871,44566,53766,53768,74155,74869</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/35324573$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Suh, Woong</creatorcontrib><creatorcontrib>Ahn, Seongjin</creatorcontrib><title>Utilizing the Metaverse for Learner-Centered Constructivist Education in the Post-Pandemic Era: An Analysis of Elementary School Students</title><title>Journal of intelligence</title><addtitle>J Intell</addtitle><description>Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from a constructivist perspective to determine how closely related this virtual environment is to the lives of elementary school students. This study also examined how students are becoming the focal point of new educational technologies. After reviewing the literature on this topic, a survey of 336 elementary school students in Korea was conducted using 18 items for measuring each factor in the metaverse, followed by statistical analyses that included a difference of means and an independent sample -test. The results revealed that, on average, 97.9% of elementary school students had experiences with the metaverse, with 95.5% of them considering it closely related to their everyday life. In addition, various conclusions according to each metaverse factor and each participant's gender are provided.</description><subject>attitude</subject><subject>Attitudes</subject><subject>constructivism</subject><subject>COVID-19</subject><subject>educational experience</subject><subject>educational technology</subject><subject>Learning</subject><subject>metaverse</subject><subject>School environment</subject><subject>Virtual reality</subject><issn>2079-3200</issn><issn>2079-3200</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2022</creationdate><recordtype>article</recordtype><sourceid>COVID</sourceid><sourceid>PIMPY</sourceid><sourceid>DOA</sourceid><recordid>eNptkt1qVDEQxw-i2FL7CErAG2-Ozef58EIoy2oLKxZqr0NOMtnNck5Sk5yF-ga-teluLa0YBpJM_vPLTDJV9Zbgj4z1-GzrfIZxdGvwGgjG99a-qI4pbvuaUYxfPlkfVacpbXEZPWEdp6-rIyYY5aJlx9Xvm-xG98v5NcobQN8gqx3EBMiGiFagoodYL6BcF8GgRfApx1lnt3Mpo6WZtcoueOT8PvwqpFxfKW9gchoto_qEzn0xNd4ll1CwaDnCVGgq3qFrvQlhRNd5NsWT3lSvrBoTnD7MJ9XNl-WPxUW9-v71cnG-qrXAItclc8I4EZ2yRnMKmLKBdQYoocRixVkHZWMx2EG0VgnS9gNujKZYYdCkYyfV5YFrgtrK2-imkowMysm9I8S1VDE7PYJkpCHEEN020HAgzcAabQk2Q9MoKigtrM8H1u08TGB0qSOq8Rn0-Yl3G7kOO9n1QnAhCuDDAyCGnzOkLCeXdPla5SHMSdKGc0wIpW2Rvv9Hug1zLE-7V1FOe8JJUYmDSseQUgT7mAzB8r535H97p8S9e1rJY9TfTmF_AEo7xQU</recordid><startdate>20220307</startdate><enddate>20220307</enddate><creator>Suh, Woong</creator><creator>Ahn, Seongjin</creator><general>MDPI AG</general><general>MDPI</general><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>4U-</scope><scope>7XB</scope><scope>88I</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>COVID</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>M2P</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PSYQQ</scope><scope>Q9U</scope><scope>7X8</scope><scope>5PM</scope><scope>DOA</scope><orcidid>https://orcid.org/0000-0003-3696-8198</orcidid></search><sort><creationdate>20220307</creationdate><title>Utilizing the Metaverse for Learner-Centered Constructivist Education in the Post-Pandemic Era: An Analysis of Elementary School Students</title><author>Suh, Woong ; Ahn, Seongjin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c505t-532134158afdc42e023b38de2121f0a438ede2f0efb57fa5179b06dc20a0ec183</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2022</creationdate><topic>attitude</topic><topic>Attitudes</topic><topic>constructivism</topic><topic>COVID-19</topic><topic>educational experience</topic><topic>educational technology</topic><topic>Learning</topic><topic>metaverse</topic><topic>School environment</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Suh, Woong</creatorcontrib><creatorcontrib>Ahn, Seongjin</creatorcontrib><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>University Readers</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Science Database (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Coronavirus Research Database</collection><collection>ProQuest Central</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>Science Database</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>Journal of intelligence</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Suh, Woong</au><au>Ahn, Seongjin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Utilizing the Metaverse for Learner-Centered Constructivist Education in the Post-Pandemic Era: An Analysis of Elementary School Students</atitle><jtitle>Journal of intelligence</jtitle><addtitle>J Intell</addtitle><date>2022-03-07</date><risdate>2022</risdate><volume>10</volume><issue>1</issue><spage>17</spage><pages>17-</pages><issn>2079-3200</issn><eissn>2079-3200</eissn><abstract>Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from a constructivist perspective to determine how closely related this virtual environment is to the lives of elementary school students. This study also examined how students are becoming the focal point of new educational technologies. After reviewing the literature on this topic, a survey of 336 elementary school students in Korea was conducted using 18 items for measuring each factor in the metaverse, followed by statistical analyses that included a difference of means and an independent sample -test. The results revealed that, on average, 97.9% of elementary school students had experiences with the metaverse, with 95.5% of them considering it closely related to their everyday life. In addition, various conclusions according to each metaverse factor and each participant's gender are provided.</abstract><cop>Switzerland</cop><pub>MDPI AG</pub><pmid>35324573</pmid><doi>10.3390/jintelligence10010017</doi><orcidid>https://orcid.org/0000-0003-3696-8198</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 2079-3200
ispartof Journal of intelligence, 2022-03, Vol.10 (1), p.17
issn 2079-3200
2079-3200
language eng
recordid cdi_doaj_primary_oai_doaj_org_article_31611d1c76e64e16b36cf10db66a2522
source Publicly Available Content Database; PubMed Central; Coronavirus Research Database
subjects attitude
Attitudes
constructivism
COVID-19
educational experience
educational technology
Learning
metaverse
School environment
Virtual reality
title Utilizing the Metaverse for Learner-Centered Constructivist Education in the Post-Pandemic Era: An Analysis of Elementary School Students
url http://sfxeu10.hosted.exlibrisgroup.com/loughborough?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-08T07%3A36%3A11IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_doaj_&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Utilizing%20the%20Metaverse%20for%20Learner-Centered%20Constructivist%20Education%20in%20the%20Post-Pandemic%20Era:%20An%20Analysis%20of%20Elementary%20School%20Students&rft.jtitle=Journal%20of%20intelligence&rft.au=Suh,%20Woong&rft.date=2022-03-07&rft.volume=10&rft.issue=1&rft.spage=17&rft.pages=17-&rft.issn=2079-3200&rft.eissn=2079-3200&rft_id=info:doi/10.3390/jintelligence10010017&rft_dat=%3Cproquest_doaj_%3E2644011227%3C/proquest_doaj_%3E%3Cgrp_id%3Ecdi_FETCH-LOGICAL-c505t-532134158afdc42e023b38de2121f0a438ede2f0efb57fa5179b06dc20a0ec183%3C/grp_id%3E%3Coa%3E%3C/oa%3E%3Curl%3E%3C/url%3E&rft_id=info:oai/&rft_pqid=2642429141&rft_id=info:pmid/35324573&rfr_iscdi=true