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Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery

This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non...

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Published in:Health psychology open 2020-01, Vol.7 (1), p.2055102920905628-2055102920905628
Main Authors: Kerr, Douglas JR, Deane, Frank P, Crowe, Trevor P
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Language:English
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description This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non-clinical (n = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery.
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source Applied Social Sciences Index & Abstracts (ASSIA); PubMed (Medline); SAGE Open Access Journals; Publicly Available Content (ProQuest)
subjects Board games
Coaching
Identity
Intervention
Mental health
Narratives
Quasi-experimental methods
Recovery
Recovery (Medical)
Report of Empirical Study
Self concept
title Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
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