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Competition and cooperation with virtual players in an exergame

Two cross-sectional studies investigated the effects of competition and cooperation with virtual players on exercise performance in an immersive Virtual reality (VR) cycle exergame. Study 1 examined the effects of: (1) self-competition whereby participants played the exergame while competing against...

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Bibliographic Details
Published in:PeerJ. Computer science 2016-10, Vol.2, p.e92, Article e92
Main Authors: Shaw, Lindsay A, Buckley, Jude, Corballis, Paul M, Lutteroth, Christof, Wuensche, Burkhard C
Format: Article
Language:English
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Summary:Two cross-sectional studies investigated the effects of competition and cooperation with virtual players on exercise performance in an immersive Virtual reality (VR) cycle exergame. Study 1 examined the effects of: (1) self-competition whereby participants played the exergame while competing against a replay of their previous exergame session (Ghost condition), and (2) playing the exergame with a virtual trainer present (Trainer condition) on distance travelled and calories expended while cycling. Study 2 examined the effects of (1) competition with a virtual trainer system (Competitive condition) and (2) cooperation with a virtual trainer system (Cooperative condition). Post exergame enjoyment and motivation were also assessed. Taken together, these results demonstrate that a competitive experience in exergaming is an effective tool to elicit higher levels of exercise from the user, and can be achieved through virtual substitutes for another human player.
ISSN:2376-5992
2376-5992
DOI:10.7717/peerj-cs.92