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Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
Excess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity. However, EPOC as a result of playing active video games (AVG) has been poorly investigated. Therefore, we aimed to investigate the rapid component of EPOC of ch...
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Published in: | BMC pediatrics 2021-02, Vol.21 (1), p.80-80, Article 80 |
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Main Authors: | , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | Excess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity. However, EPOC as a result of playing active video games (AVG) has been poorly investigated. Therefore, we aimed to investigate the rapid component of EPOC of children with healthy weight and overweight/obesity (according to their BMI percentile) after playing AVGs that feature predominately upper body (UB) and whole-body (WB) movement.
Twenty-one children with healthy weight (BMI percentileĀ |
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ISSN: | 1471-2431 1471-2431 |
DOI: | 10.1186/s12887-021-02528-z |