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Increase grit and learning satisfaction in physical education among student-athletes: augmented reality Learning is the Solution?

This study aims to investigate the effect of using augmented reality (AR) on increasing the level of grit and learning satisfaction among student-athletes. We adopted mixed-methods sequential explanatory design. A total of 40 student-athletes, participants were allocated into control group (CG, n =...

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Bibliographic Details
Published in:Retos (Madrid) 2024-01, Vol.61 (61), p.589-597
Main Authors: Paramitha, Sandey Tantra, Setiawan, Edi, Lesmana, Irfan Benizar, Tannoubi, Amayra, Raman, Arumugam, Kurtoğlu, Ahmet, Gazali, Novri, Rochman, Taupik, Getu, Samson, Lobo, Joseph
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Language:English
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Summary:This study aims to investigate the effect of using augmented reality (AR) on increasing the level of grit and learning satisfaction among student-athletes. We adopted mixed-methods sequential explanatory design. A total of 40 student-athletes, participants were allocated into control group (CG, n = 20), and experiment group (AR, n = 20). The results of quantitative research based on the Paired sample t-test show that there are significant pre- and post-test differences in CG (p < 0.050, and AR (p < 0.05) in grit and satisfaction. At the same time, the results of 2-Way ANOVA show that there is an effect of time on the variables grit (CoI [p
ISSN:1579-1726
1988-2041
1988-2041
DOI:10.47197/retos.v61.109935