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Methods of using STEAM technologies in the development of pupils’ computational thinking

Utilizing STEAM (Science, Technology, Engineering, Arts, and Mathematics) technologies is pivotal in nurturing computational thinking skills among pupils. This abstract explores various methodologies for integrating STEAM into educational practices to enhance pupils’ computational thinking abilities...

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Bibliographic Details
Published in:E3S web of conferences 2024-01, Vol.538, p.05034
Main Authors: Akramova Gulbahor, Ma’murov Bahodir, Akramova Surayo, Qo’ldoshev Rustambek, Shodmonova Abera
Format: Article
Language:English
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Summary:Utilizing STEAM (Science, Technology, Engineering, Arts, and Mathematics) technologies is pivotal in nurturing computational thinking skills among pupils. This abstract explores various methodologies for integrating STEAM into educational practices to enhance pupils’ computational thinking abilities. Through coding workshops, robotics clubs, interactive simulations, 3D modeling and printing, data visualization, game design, IoT projects, collaborative initiatives, virtual reality experiences, and artificial intelligence projects, educators can foster critical thinking, problem-solving, and creativity in pupils. These methods encourage hands-on exploration, interdisciplinary collaboration, and real-world application, preparing pupils for success in an increasingly technology-driven world.
ISSN:2267-1242
DOI:10.1051/e3sconf/202453805034