Loading…

Reinforcement Learning in Game Industry—Review, Prospects and Challenges

This article focuses on the recent advances in the field of reinforcement learning (RL) as well as the present state–of–the–art applications in games. First, we give a general panorama of RL while at the same time we underline the way that it has progressed to the current degree of application. More...

Full description

Saved in:
Bibliographic Details
Published in:Applied sciences 2023-02, Vol.13 (4), p.2443
Main Authors: Souchleris, Konstantinos, Sidiropoulos, George K., Papakostas, George A.
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:This article focuses on the recent advances in the field of reinforcement learning (RL) as well as the present state–of–the–art applications in games. First, we give a general panorama of RL while at the same time we underline the way that it has progressed to the current degree of application. Moreover, we conduct a keyword analysis of the literature on deep learning (DL) and reinforcement learning in order to analyze to what extent the scientific study is based on games such as ATARI, Chess, and Go. Finally, we explored a range of public data to create a unified framework and trends for the present and future of this sector (RL in games). Our work led us to conclude that deep RL accounted for roughly 25.1% of the DL literature, and a sizable amount of this literature focuses on RL applications in the game domain, indicating the road for newer and more sophisticated algorithms capable of outperforming human performance.
ISSN:2076-3417
2076-3417
DOI:10.3390/app13042443