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應用解構式計畫行為理論探討高中學生對3D虛擬實境反毒課程使用意圖之質性研究 Examining High School Students’ Intention to Use 3D VR Teaching Materials Against Substance Abuse
青少年藥物濫用問題嚴重,提供高中生正確的反毒知識及反毒技巧也愈見重要。年輕人對3D虛擬實境(3D VR)接受度高,可將相關的非法藥物基本識能、態度及技能融入運用3DVR反毒教材課程設計,提高學生學習興趣,強化學生反毒的技能。本研究透過個別深度訪談的方式,從青少年觀點,瞭解高中生對於3D VR反毒課程使用意圖。本研究共收案16位學生,先提供學生進行「藥物濫用3D VR教材」學習後,再進行深度訪談,依據解構計畫行為理論將受訪學生對3D VR反毒課程使用意圖觀點進行歸納整理。高中生使用3D VR反毒教材時表示容易使用,可從中得知非法藥物的陷阱及吸毒後的症狀後,得到生活的警示反思;也因為3D VR的反...
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Published in: | Jiao yu ke xue yan jiu qi kan 2021-04, Vol.66 (4), p.133-165 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | 青少年藥物濫用問題嚴重,提供高中生正確的反毒知識及反毒技巧也愈見重要。年輕人對3D虛擬實境(3D VR)接受度高,可將相關的非法藥物基本識能、態度及技能融入運用3DVR反毒教材課程設計,提高學生學習興趣,強化學生反毒的技能。本研究透過個別深度訪談的方式,從青少年觀點,瞭解高中生對於3D VR反毒課程使用意圖。本研究共收案16位學生,先提供學生進行「藥物濫用3D VR教材」學習後,再進行深度訪談,依據解構計畫行為理論將受訪學生對3D VR反毒課程使用意圖觀點進行歸納整理。高中生使用3D VR反毒教材時表示容易使用,可從中得知非法藥物的陷阱及吸毒後的症狀後,得到生活的警示反思;也因為3D VR的反毒教材課程設計新鮮有趣,可達成寓教於樂效果;學生表示3D VR的操作方式與過去玩遊戲的經驗一致而能快速適應使用。大部分學生有自信正確操作3D VR,且因為使用新科技產生的優越感而提高學習動機;除了自己願意使用3D VR課程,也會因為家人及教師認同而提高使用的意圖。本研究提出將來研究的方向,透過研發並推廣3D VR創新的反毒教材,將藥物濫用防治概念深入家庭及社區,以達到零非法藥物入校園的目標。 Introduction Despite preventive and intervention efforts against substance abuse for many years, the level of abuse among high school students in Taiwan has gradually increased. One potential solution is tapping into students’ capabilities of assimilating new technologies and their acceptance of teaching materials using animation media rendered in 3D virtual reality (VR). This study examined students’ intention to use anti-substance abuse 3D VR teaching materials and the factors affecting this use. Students experienced an immersive and interactive teaching method involving plot guidance using 3D VR. By combining education and entertainment, the aim was to increase students’ learning interest, enhance their knowledge and understanding of substances, strengthen their ability to refuse illicit substances, and heighten awareness against substance abuse. Policymakers can use these findings for designing preventive and intervention strategies against substance abuse in Taiwan. Methods Students from grades 1-3 of one high school were recruited as participants. School teachers or training instructors were requested beforehand to contact and invite the students to participate. After securing the students’ agreement, they were provided with the film “3D VR Teaching Materials on Substance Abuse” for learning purposes. Subsequently, in-depth interviews with 16 individual students (eight from each gender) were conducted (and recorded with a portable recorder) using sample selection based on the principle of data saturation. To ensure data reliability, qualitative research experts coded a verbatim transcript to confirm coding reliability. Data triangulation was also adopted to verify content validity, including consistency of individual participants and among all participants. The discussion contents between teachers or training instructors, and participants before the interviews were also verified. During the analysis, meaningful sentences were identified, condensed, and coded acc |
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ISSN: | 2073-753X |
DOI: | 10.6209/JORIES.202112_66(4).0005 |