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Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study
Background: The COVID‑19 pandemic has affected not only somatic health with over 3.7 million deaths worldwide, but also has had a huge impact on psychological health, creating what amounts to a mental health crisis. The negative effect of the pandemic on traditional addictions is well described and...
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Published in: | JMIR serious games 2021-11, Vol.9 (4), p.e30747-e30747 |
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description | Background: The COVID‑19 pandemic has affected not only somatic health with over 3.7 million deaths worldwide, but also has had a huge impact on psychological health, creating what amounts to a mental health crisis. The negative effect of the pandemic on traditional addictions is well described and concerning, and the same has been seen for gambling. Objective: This study explores self-reported web-based gambling behavior during the COVID‑19 pandemic in Sweden. We investigated overall changes, but also changes in specific web-based gambling types, and whether they are associated with certain risk factors or lifestyle changes. Methods: Our study is based on an anonymous web-based survey of web panel participants in Sweden (N=1501) designed to study a range of behavioral changes during the COVID‑19 pandemic. Increases in gambling were analyzed using logistic regression models against sociodemographic data and psychological distress. Results: The majority of the respondents who gambled reported no changes in their gambling habits during the COVID‑19 pandemic. We found significant associations with the problem gambling severity index (PGSI), the Kessler score (indicating psychological distress), employment status, changes in alcohol habits, and self-exclusion when looking at overall changes in gambling activity in the pandemic. In the subgroup that reported an increase in gambling activity, we found an association with both the PGSI and Kessler scores. The PGSI score was also an independent predictor for all specific web-based gambling (horses, sports, poker, and casino) whereas the Kessler score only had a significant impact on changes in casino gambling. In addition, male gender was an independent predictor for gambling on sports and casino gambling. Conclusions: The majority of respondents who gambled reported no changes in their gambling activity during the COVID‑19 pandemic. The group that reported an increase in overall gambling activity during the COVID-19 pandemic represent a group with gambling problems and psychological distress. The group that reported increased sports and casino gambling were often male, and this group seemed to experience more psychological distress. |
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The negative effect of the pandemic on traditional addictions is well described and concerning, and the same has been seen for gambling. Objective: This study explores self-reported web-based gambling behavior during the COVID‑19 pandemic in Sweden. We investigated overall changes, but also changes in specific web-based gambling types, and whether they are associated with certain risk factors or lifestyle changes. Methods: Our study is based on an anonymous web-based survey of web panel participants in Sweden (N=1501) designed to study a range of behavioral changes during the COVID‑19 pandemic. Increases in gambling were analyzed using logistic regression models against sociodemographic data and psychological distress. Results: The majority of the respondents who gambled reported no changes in their gambling habits during the COVID‑19 pandemic. We found significant associations with the problem gambling severity index (PGSI), the Kessler score (indicating psychological distress), employment status, changes in alcohol habits, and self-exclusion when looking at overall changes in gambling activity in the pandemic. In the subgroup that reported an increase in gambling activity, we found an association with both the PGSI and Kessler scores. The PGSI score was also an independent predictor for all specific web-based gambling (horses, sports, poker, and casino) whereas the Kessler score only had a significant impact on changes in casino gambling. In addition, male gender was an independent predictor for gambling on sports and casino gambling. Conclusions: The majority of respondents who gambled reported no changes in their gambling activity during the COVID‑19 pandemic. The group that reported an increase in overall gambling activity during the COVID-19 pandemic represent a group with gambling problems and psychological distress. The group that reported increased sports and casino gambling were often male, and this group seemed to experience more psychological distress.</description><identifier>ISSN: 2291-9279</identifier><identifier>EISSN: 2291-9279</identifier><identifier>DOI: 10.2196/30747</identifier><identifier>PMID: 34730540</identifier><language>eng</language><publisher>Toronto: JMIR Publications</publisher><subject>Addictions ; Addictive behaviors ; Age groups ; Alcohol ; Anxiety ; Casinos ; Consent ; Coronaviruses ; COVID-19 ; Cross-sectional studies ; Disease transmission ; Employment ; Ethics ; Folkhälsovetenskap, global hälsa, socialmedicin och epidemiologi ; Gender ; Health Sciences ; Horse racing ; Hälsovetenskap ; Legalized gambling ; Medical and Health Sciences ; Medicin och hälsovetenskap ; Mental depression ; Mental disorders ; Mental health ; Original Paper ; Pandemic ; Pandemics ; Poker ; Polls & surveys ; Psychological distress ; Public Health, Global Health, Social Medicine and Epidemiology ; Questionnaires ; Screen time ; Social distancing ; Variables ; Web-based gambling</subject><ispartof>JMIR serious games, 2021-11, Vol.9 (4), p.e30747-e30747</ispartof><rights>2021. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>Emma Claesdotter-Knutsson, Anders Håkansson. Originally published in JMIR Serious Games (https://games.jmir.org), 03.11.2021. 2021</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c503t-d9e3a96a9cef97a7d844f7b5cd13d9dcdeb9b12fb612b20c22bde09686e1f3b3</citedby><cites>FETCH-LOGICAL-c503t-d9e3a96a9cef97a7d844f7b5cd13d9dcdeb9b12fb612b20c22bde09686e1f3b3</cites><orcidid>0000-0002-6832-2482 ; 0000-0002-5800-8975</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.proquest.com/docview/2604650121/fulltextPDF?pq-origsite=primo$$EPDF$$P50$$Gproquest$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.proquest.com/docview/2604650121?pq-origsite=primo$$EHTML$$P50$$Gproquest$$Hfree_for_read</linktohtml><link.rule.ids>230,314,727,780,784,885,25753,27924,27925,37012,37013,38516,43895,44590,53791,53793,74412,75126</link.rule.ids><backlink>$$Uhttps://lup.lub.lu.se/record/438d29d0-e36c-4f95-b309-de2e2c8b58e3$$DView record from Swedish Publication Index$$Hfree_for_read</backlink></links><search><creatorcontrib>Claesdotter-Knutsson, Emma</creatorcontrib><creatorcontrib>Håkansson, Anders</creatorcontrib><title>Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study</title><title>JMIR serious games</title><description>Background: The COVID‑19 pandemic has affected not only somatic health with over 3.7 million deaths worldwide, but also has had a huge impact on psychological health, creating what amounts to a mental health crisis. The negative effect of the pandemic on traditional addictions is well described and concerning, and the same has been seen for gambling. Objective: This study explores self-reported web-based gambling behavior during the COVID‑19 pandemic in Sweden. We investigated overall changes, but also changes in specific web-based gambling types, and whether they are associated with certain risk factors or lifestyle changes. Methods: Our study is based on an anonymous web-based survey of web panel participants in Sweden (N=1501) designed to study a range of behavioral changes during the COVID‑19 pandemic. Increases in gambling were analyzed using logistic regression models against sociodemographic data and psychological distress. Results: The majority of the respondents who gambled reported no changes in their gambling habits during the COVID‑19 pandemic. We found significant associations with the problem gambling severity index (PGSI), the Kessler score (indicating psychological distress), employment status, changes in alcohol habits, and self-exclusion when looking at overall changes in gambling activity in the pandemic. In the subgroup that reported an increase in gambling activity, we found an association with both the PGSI and Kessler scores. The PGSI score was also an independent predictor for all specific web-based gambling (horses, sports, poker, and casino) whereas the Kessler score only had a significant impact on changes in casino gambling. In addition, male gender was an independent predictor for gambling on sports and casino gambling. Conclusions: The majority of respondents who gambled reported no changes in their gambling activity during the COVID‑19 pandemic. The group that reported an increase in overall gambling activity during the COVID-19 pandemic represent a group with gambling problems and psychological distress. The group that reported increased sports and casino gambling were often male, and this group seemed to experience more psychological distress.</description><subject>Addictions</subject><subject>Addictive behaviors</subject><subject>Age groups</subject><subject>Alcohol</subject><subject>Anxiety</subject><subject>Casinos</subject><subject>Consent</subject><subject>Coronaviruses</subject><subject>COVID-19</subject><subject>Cross-sectional studies</subject><subject>Disease transmission</subject><subject>Employment</subject><subject>Ethics</subject><subject>Folkhälsovetenskap, global hälsa, socialmedicin och epidemiologi</subject><subject>Gender</subject><subject>Health Sciences</subject><subject>Horse racing</subject><subject>Hälsovetenskap</subject><subject>Legalized gambling</subject><subject>Medical and Health Sciences</subject><subject>Medicin och hälsovetenskap</subject><subject>Mental depression</subject><subject>Mental disorders</subject><subject>Mental health</subject><subject>Original Paper</subject><subject>Pandemic</subject><subject>Pandemics</subject><subject>Poker</subject><subject>Polls & surveys</subject><subject>Psychological distress</subject><subject>Public Health, Global Health, Social Medicine and Epidemiology</subject><subject>Questionnaires</subject><subject>Screen time</subject><subject>Social distancing</subject><subject>Variables</subject><subject>Web-based gambling</subject><issn>2291-9279</issn><issn>2291-9279</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2021</creationdate><recordtype>article</recordtype><sourceid>COVID</sourceid><sourceid>PIMPY</sourceid><sourceid>DOA</sourceid><recordid>eNpdkltrFDEUgAdRbKn7HwZE8GVs7pn4INSprQsLFVv0MeRysjvLXNZkprL_3my3iOvDISfJx3dCzimKBUYfCFbikiLJ5IvinBCFK0WkevlPflYsUtoihDDDQoj6dXFGmaSIM3RebJqNGdaQynYo76EL1XfYjXECX_4EW302KWe3prddO6zLKze1j-20L6_neNhPGyibux_L6wqr8psZPPSt-1g2cUypSpDpcTBdeT_Nfv-meBVMl2DxvF4UDzdfHpqv1erudtlcrSrHEZ0qr4AaJYxyEJQ00teMBWm585h65Z0HqywmwQpMLEGOEOsBKVELwIFaelEsj1o_mq3exbY3ca9H0-qngzGutYlT6zrQglrug2U1Qfk_HM9lA5ecM6lcsJRk1-roSr9hN9sTWzfvctgcOoFmtPZEeaSBCqdZUFxbipT2QIC42vIaaNZ9OuqyqwfvYJii6U6spzdDu9Hr8VHXXNSIsSx4_yyI468Z0qT7NjnoOjPAOCdNuKKIKCZlRt_-h27HOeZmZEogJjjCBGfq3ZFyh45FCH8fg5E-DJZ-Giz6B2agvI4</recordid><startdate>20211103</startdate><enddate>20211103</enddate><creator>Claesdotter-Knutsson, Emma</creator><creator>Håkansson, Anders</creator><general>JMIR Publications</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7RV</scope><scope>7X7</scope><scope>7XB</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>COVID</scope><scope>DWQXO</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>K9.</scope><scope>KB0</scope><scope>M0S</scope><scope>NAPCQ</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>7X8</scope><scope>5PM</scope><scope>ADTPV</scope><scope>AOWAS</scope><scope>D95</scope><scope>DOA</scope><orcidid>https://orcid.org/0000-0002-6832-2482</orcidid><orcidid>https://orcid.org/0000-0002-5800-8975</orcidid></search><sort><creationdate>20211103</creationdate><title>Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study</title><author>Claesdotter-Knutsson, Emma ; Håkansson, Anders</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c503t-d9e3a96a9cef97a7d844f7b5cd13d9dcdeb9b12fb612b20c22bde09686e1f3b3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2021</creationdate><topic>Addictions</topic><topic>Addictive behaviors</topic><topic>Age groups</topic><topic>Alcohol</topic><topic>Anxiety</topic><topic>Casinos</topic><topic>Consent</topic><topic>Coronaviruses</topic><topic>COVID-19</topic><topic>Cross-sectional studies</topic><topic>Disease transmission</topic><topic>Employment</topic><topic>Ethics</topic><topic>Folkhälsovetenskap, global hälsa, socialmedicin och epidemiologi</topic><topic>Gender</topic><topic>Health Sciences</topic><topic>Horse racing</topic><topic>Hälsovetenskap</topic><topic>Legalized gambling</topic><topic>Medical and Health Sciences</topic><topic>Medicin och hälsovetenskap</topic><topic>Mental depression</topic><topic>Mental disorders</topic><topic>Mental health</topic><topic>Original Paper</topic><topic>Pandemic</topic><topic>Pandemics</topic><topic>Poker</topic><topic>Polls & surveys</topic><topic>Psychological distress</topic><topic>Public Health, Global Health, Social Medicine and Epidemiology</topic><topic>Questionnaires</topic><topic>Screen time</topic><topic>Social distancing</topic><topic>Variables</topic><topic>Web-based gambling</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Claesdotter-Knutsson, Emma</creatorcontrib><creatorcontrib>Håkansson, Anders</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Proquest Nursing & Allied Health Source</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni)</collection><collection>ProQuest Central</collection><collection>ProQuest Central Essentials</collection><collection>AUTh Library subscriptions: ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Coronavirus Research Database</collection><collection>ProQuest Central Korea</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Nursing & Allied Health Database (Alumni Edition)</collection><collection>Health & Medical Collection (Alumni Edition)</collection><collection>Nursing & Allied Health Premium</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>SwePub</collection><collection>SwePub Articles</collection><collection>SWEPUB Lunds universitet</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>JMIR serious games</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Claesdotter-Knutsson, Emma</au><au>Håkansson, Anders</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study</atitle><jtitle>JMIR serious games</jtitle><date>2021-11-03</date><risdate>2021</risdate><volume>9</volume><issue>4</issue><spage>e30747</spage><epage>e30747</epage><pages>e30747-e30747</pages><issn>2291-9279</issn><eissn>2291-9279</eissn><abstract>Background: The COVID‑19 pandemic has affected not only somatic health with over 3.7 million deaths worldwide, but also has had a huge impact on psychological health, creating what amounts to a mental health crisis. The negative effect of the pandemic on traditional addictions is well described and concerning, and the same has been seen for gambling. Objective: This study explores self-reported web-based gambling behavior during the COVID‑19 pandemic in Sweden. We investigated overall changes, but also changes in specific web-based gambling types, and whether they are associated with certain risk factors or lifestyle changes. Methods: Our study is based on an anonymous web-based survey of web panel participants in Sweden (N=1501) designed to study a range of behavioral changes during the COVID‑19 pandemic. Increases in gambling were analyzed using logistic regression models against sociodemographic data and psychological distress. Results: The majority of the respondents who gambled reported no changes in their gambling habits during the COVID‑19 pandemic. We found significant associations with the problem gambling severity index (PGSI), the Kessler score (indicating psychological distress), employment status, changes in alcohol habits, and self-exclusion when looking at overall changes in gambling activity in the pandemic. In the subgroup that reported an increase in gambling activity, we found an association with both the PGSI and Kessler scores. The PGSI score was also an independent predictor for all specific web-based gambling (horses, sports, poker, and casino) whereas the Kessler score only had a significant impact on changes in casino gambling. In addition, male gender was an independent predictor for gambling on sports and casino gambling. Conclusions: The majority of respondents who gambled reported no changes in their gambling activity during the COVID‑19 pandemic. The group that reported an increase in overall gambling activity during the COVID-19 pandemic represent a group with gambling problems and psychological distress. The group that reported increased sports and casino gambling were often male, and this group seemed to experience more psychological distress.</abstract><cop>Toronto</cop><pub>JMIR Publications</pub><pmid>34730540</pmid><doi>10.2196/30747</doi><orcidid>https://orcid.org/0000-0002-6832-2482</orcidid><orcidid>https://orcid.org/0000-0002-5800-8975</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Addictions Addictive behaviors Age groups Alcohol Anxiety Casinos Consent Coronaviruses COVID-19 Cross-sectional studies Disease transmission Employment Ethics Folkhälsovetenskap, global hälsa, socialmedicin och epidemiologi Gender Health Sciences Horse racing Hälsovetenskap Legalized gambling Medical and Health Sciences Medicin och hälsovetenskap Mental depression Mental disorders Mental health Original Paper Pandemic Pandemics Poker Polls & surveys Psychological distress Public Health, Global Health, Social Medicine and Epidemiology Questionnaires Screen time Social distancing Variables Web-based gambling |
title | Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study |
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